*************************************************************************** ********************* RISE OF THE EAST 2.2 CHANGELOG ********************** *************************************************************************** ********************** ****** 2.2.5c-e ****** ***** 20/02/2021 ***** ********************** 1. Fixed the GLA AI 2. Fixed China's starting units 3. Fixed Scorpion Cell's ingame flag 4. Fixed YR Allied Mission 06: Trick or Treaty ************ * Soviets * ************ 1. Scorpion Tank Reduced HP by 6% ************ *** Yuri *** ************ 1. Militant Changed armor to none from flak Reduced cells affected to 1 from 2 (affects buildings only) ********************** ******* 2.2.5b ******* ***** 14/02/2021 ***** ********************** 1. Moved patch to live server and made final adjustments to the 2.2.4 changes below 2. Fixed several RA2 & YR Allied Missions: Ranger/GIs not being trainable ********************** ******* 2.2.4h ******* ***** 09/02/2021 ***** ********************** 1. Fixed Fleur not targeting buildings with her disable bomb 5. Desaturated many faction fonts for improved readability 6. Added an updated vanilla font as default, includes fixes and Chinese characters 7. Fixed some incorrect unit names 8. Added many new MP 2, 4, 6 and 8 player maps 10. Added ingame sidebar guides (applies to units, buildings, upgrades and superweapons) 11. Added proper strings to all ingame names to allow for localization/translation 12. Support/super weapons now display warnings in their owner's color 13. Added new damaged frame building system by Toveena 14. Fixed/adjusted all RA2 and YR missions to include 2.2.4 changes 15. Fixed Map Editor action 147 16. Fixed Stealth Generator not working when no unit is in range 17. Fixed a minor Demo Trap bug which led to crashes ************ * General * ************ 1. Economy 1.1 Refineries Increased cost to 2300 from 2000 (1850 from 1500 for Supply Stash) Reduced build time by 15% Increased sell value to compensate 1.2 Ore Miners Reduced mining speed by 50% Increased cost to the nearest 100 2. Infantry Increased speed by 1 stage Does not apply to: Tanya, Fleur, Slaves 3. Amphibious Transports Are now available at War Factories if Naval Mode is disabled 4. IFV Modes Increased T1 anti-infantry mode damage by 20% 6. Aircraft T1 aircraft now have a separate weapon for infantry 7. MCVs Reduced speed by 2 stage Reduced rotation by 2 stages Unpacking MCV disables it briefly Increased Con Yard HP by 10% 8. Battle Labs Increased HP by 25% 9. Power Plants Normalized stats 10. Veterancy Reduced Elite rank healing by 25/50% for units/infantry 11. Light/Medium Vehicles Now deal 30% more damage from their own unit class 12. Dogs Reduced damage done to heavy infantry by 60%, scales 26% (flat) per tier 13. Tier 1.5 Each faction's T2 detection infantry is now available at T1.5 (radar) 14. T1 MBTs Increased build time by up to 30% (lower cost = higher % increase) ************ ** Allies ** ************ 1. Support Powers 1.1 Ambulance Now constantly heals around it rather than periodically 1.2 Airstrike Is now tiered and will automatically upgrade at T2 and T3 Note: Upgrading tiers resets this SP's cooldown 1.3 GPS Scrambler Removed 1.4 Particle Cannon New T1.5 (radar) German SW After a short delay and warning, releases a charged up orbital laser in the area The laser is targetable and lasts 6 seconds This SW is tiered. Speed and damage increases with each tier 1.5 Sonar Pulse Scan Removed 1.6 Tempest Pike Removed 2. Upgrades 2.1 Air Superiority Reduced cost to 2000 from 2500 3. Humvee Can now carry Engineers and other defensive support infantry 4. Bullfrog No longer damages ore 5. Guardian GI No longer deploys Reduced cost to 300 from 350 6. Cryo Legionnaire Reduced chance of freezing their target by 50% Increased frozen target armor bonus to 25% from 15% ************ *** Asia *** ************ 1. Support Powers 1.1 Artillery Barrage Is now tiered and will automatically upgrade at T2 and T3 Note: Upgrading tiers resets this SP's cooldown 2. Flame & Dragon Tank Increased rapid fire mode damage by 50% An Incinerator has a chance to exit when destroyed 3. Inferno Cannon Reduced firestorm damage by 20% 4. Ore Miner Reduced hold capacity by 20% Increased cost to 850 from 800 5. Red Guard Changed armor to none from flak 6. Minigunner Changed armor to none from flak ************ *** GLA *** ************ 1. Support Powers 1.1 GPS Scrambler New T3 SP Shuts down all enemy radars 2. Slaves Now die instantly if their Supply Stash or Slave Miner is destroyed/sold Increased HP by 10% Increased resistance to dogs by 50% 3. Tremor Reduced HP by 10% Reduced damage against heavy structures by 20% 4. Mechanic Can drive neutral vehicles ************ * Soviets * ************ 1. Terror Drone Increased attack speed by 25% Initial jump now reduces its target speed by 33% 2. Scorpion Tank (Upgraded) No longer spawns radiation clouds at death Tiered nuke death explosion damage 3. V3 Increased missile tilt speed Increased damage against light and medium vehicles by 30% 4. TOS-1 MLRS Increased damage against light and medium vehicles by 15% Increased damage against buildings by 20% 5. Decimator Removed 6. Apocalypse Tank Now available to Iraq once again ************ *** Yuri *** ************ 1. Gatling Tank Back by popular demand. Replaces Seeker for Specter Increased gatling speed up rate by 50% 2. Assault Bike New T1 hit and run unit Able to carry 1 infantry for quick transport around the map Reduced HP by 40% 3. Drone Miner Reduced speed by 1 stage 4. Ravager Can now be crushed 5. Drifter Reworked: Weapon deals a lot less damage but now also briefly lifts its target (like the Magnetron) 6. Militant Increased damage at max. cell range by 50% Increased damage by 30% ********************** ******* 2.2.3a ******* ***** 15/01/2021 ***** ********************** 1. Fixed Reactive Armor from applying to aircraft ************ * General * ************ 1. Tournament Mode Adjusted map pool 2. Tech Oil Derrick Increased initial capture bonus to 500 from 350 ************ ** Allies ** ************ 1. Spectrum Shield Reduced HP bonus to 15% from 20% ************ *** Asia *** ************ 1. Supply Truck Increased build time by 20% ************ *** GLA *** ************ 1. N/A ************ * Soviets * ************ 1. Tesla Tank Reduced HP by 10% 2. Reactive Armor Increased cost to 2000 from 1500 Moved to T2 from T1 ************ *** Yuri *** ************ 1. Chameleon Increased damage by 10% 2. Stealth Generator Increased build time by 33% 3. Mastermind Increased cost to 2000 from 1750 ********************** ******* 2.2.3 ******* ***** 13/01/2021 ***** ********************** 1. More MP map balance adjustments thanks to DarkEmblem 2. Fixed the following MP Map(s): [3] Marshall Island 3. Added new MP Maps under [REx] 4. Fixed updater server files to prevent beta and live from clashing 5. Fixed Unholy Alliance to include all items, including upgrades and side specific items 6. Fixed some client connection tunnel issues 7. GLA Mission 1 correctly moves onto mission 2 now ************ * General * ************ 1. Mind Control Reduced range by 15%, does not apply to Yuri Prime 2. T1 Anti Infantry Vehicles Increased speed by 1 stage, does not apply to the Bullfrog, Flak Track or the Combat Cycle 3. Suicide Units Reverted cell impact change (2 > 1) Increased max damage at max range to 33% from 16% to compensate ************ ** Allies ** ************ 1. Mirage Tank Reduced damage against infantry by 20% Reduced additional targets to 1 from 2 Reduced range by 8% 2. Cryo Legionnaire Each hit now reduces Iron Curtain effects by 0.6 seconds (IRL @ 45 FPS) 3. Bullfrog Reduced speed by 1 stage 4. Laser Tank Increased cost to 900 from 800 5. Prism Defender Reduced range by 20% Reduced damage against heavy structures by 18% 6. Spectrum Shield Upgrade Moved to T3 from T2 7. Aurora Reduced damage against structures by 20% ************ *** Asia *** ************ 1. Gatling Tank Adjusted attack speed and damage to improve gatling visuals. Values remain the same overall Increased HP by 5% 2. MiG Reduced missile damage by 20% Residual flame damage remains unchanged ************ *** GLA *** ************ 1. Insurgent Increased armor to flak from none Increased damage by 10% Will no longer acquire infantry targets automatically and will focus on armor 2. Technical Increased HP by 5% 3. Nomad Attack Chopper Changed armor to light from medium 4. Tremor Reduced debuff durations by 50% ************ * Soviets * ************ 1. Tesla Trooper & Defender Increased damage against heavy vehicles by 14% Reduced damage against light vehicles by 7% 2. Terror Drone Increased all weapon resistances by 25% Increased damage by 10% 3. Tesla Tank (V1 & V2) Changed armor to medium from heavy - can now benefit from Reactive Armor Upgrade Reduced cost to 1200 from 1300 Reduced HP by 10% No longer resists EMP 4. Igla Attack Chopper Reduced cost to 1300 from 1400 5. Rhino Tank Reduced HP by 5% Increased attack speed by 5% 6. Dragunov Reduced damage against structures by 20% 7. TOS-1 MLRS Increased accuracy by 20% No longer subject to cliffs or elevation 8. Sickle No longer immune to psionics or drones Reduced HP by 15% 9. Half Track Can no longer crush infantry 10. Hammerhead Increased speed by 1 stage 11. Scorpion Tank Removed speed bonus from upgraded version ************ *** Yuri *** ************ 1. Chaos Drone Now shares the same armor as Terror Drones 2. Yuri Clone Increased cost to 800 from 650 Reduced HP by 10% 3. Psi Trooper Increased cost to 800 from 650 Reduced HP by 10% 4. Lasher Tank Mind Link is now an upgrade instead of an active ability 5. Mind Link Upgrade Links nearby Lasher Tanks with each other, buffing all stats by 3% (reduced from 5%) Buff stacks indefinitely and lasts 4 seconds Does not apply to nor affect existing Lasher Tanks 6. Shadow Tank Reduced attack speed by 5% 7. Seeker Increased HP by 10% Reduced damage against aircraft by 10% 8. Stinger Changed armor to medium from heavy ********************** ******* 2.2.2b ******* ***** 05/01/2021 ***** ********************** 1. Adjusted GLA Mission 2 to make phase 1 much quicker 1.1 UN vehicles will give bounty 1.2 UN trucks drop 2 crates instead of 1 2. More MP maps have been rebalanced ************ * General * ************ 1. T3 Heavy Infantry Reduced HP by 10% Increased cost to 850 Increased build time by 10% 2. Heroes Reduced speed of the following heroes by 1 stage: Huolong, Jaeger, Boris 3. Buildings Reduced resistance to non siege weapons by 10% 4. Pathfinder Reduced range by 10% Increased cost to 800 from 700 Increased build time by 20% ************ ** Allies ** ************ 1. Prism Tank Reduced range by 10% Now has a minimum range of 3 Increased cost to 1400 from 1200 Reduced attack speed by 10% Reduced damage against infantry by 30% 2. Mirage Tank Reduced damage by 10% 3. Jaeger Reduced damage by 20% Reduced damage agaisnt unarmored infantry by 20% ************ *** Asia *** ************ 1. Grenadier Reduced HP by 7% Increased flashbang damage reduction duration to 3.6 seconds from 2.4 2. T1 Vehicles Reduced build time multipliers from Gatling Tanks, Lynx and Battlemasters by 15% 3. ECM Tank Now builds at the speed of other support units (33% faster) Increased EMP duration by 1 second Increased speed by 1 stage 4. Nuke Cannon Increased HP by 20% ************ *** GLA *** ************ 1. Scarab Rocket Upgrade Moved up to T2 (does not impact existing missions) 2. Bounty Moved enablement up to T3 from T2 ************ * Soviets * ************ 1. Desolator Reduced attack speed by 10% Reduced deployed state radiation levels to 300 from 400 ************ *** Yuri *** ************ 1. Mindsweeper Increased damage by 40% Reduced HP by 8% 2. Virus Increased damage by 10% Increased HP by 10% 3. Chameleon Increased HP by 13% 4. Subterranean APC Now has moving sounds to alert enemies ********************** ******** 2.2.2 ******* ***** 02/01/2021 ***** ********************** 1. Fixed base Marauder Tanks still being buildable after Anthrax Beta Upgrade 2. Fixed some Refineries not acting as a build-off of structure to allies 3. Fixed new snow terrain graphic bugs 4. Fixed vehicle explosions from blowing up uranium and other ore 5. Added Map Renderer settings files to the updater 6. Fixed Dogs not dealing damage to Ravagers properly 7. Added many new MP maps, some exclusives 8. Fixed multiple spectator crash bug 9. Enabled GLA Missions 1 and 2 10. Fixed a rare 1 FPS bug 11. Fixed Map Editor crashing on certain trigger events 12. Fixed Missions: RA2 Allied 12 13. Many MP maps remade for better/balanced gameplay with new ore types and tech structures ************ * General * ************ 1. Economy Reduced ore value to 25/37/49/61 from 25/40/55/70 1.1 Ore Miners Reduced HP by 30% Miners gain 30% HP when docking Reduced cost by 20% Reduced damage taken by aircraft by 20% 2. Aircraft Increased HP of T2/T3 aircraft by 7/10% 3. Suicide Units No longer benefit from Iron Curtain effects Increased cell hits to 2 from 1 Reduced damage at max. radius by 50% 4. Hero Units No longer benefit from the 20% HP boost at Elite rank 5. Garrisons Increased passthrough rate to 30% from 15% (chance of hits going to the infantry inside) 5.1 Buildable Bunkers Can now be raided by enemy infantry if empty 5.2 GLA Prison & Palace can now be garrisoned 6. Infantry Missile Launchers Reduced damage against vehicles by 20% Reduced attack speed by 10% (does not apply to Yuri Plasma Troopers) Reduced HP by 10% 7. UN M1A1 Reduced armor to T1 heavy from T2 8. T3 Heavy MBTs (Apocalypse, Overlord, etc) Increased cost by 10% No longer immune to mind control nor have protected drivers 9. Repair Weapons Increased armor bonus duration to 5 seconds from 2.5 (IRL seconds, @ 45FPS) 10. T2 Base Defenses Reduced cost to 1200 from 1300 Reduced power consumption to -50 from -75 ************ ** Allies ** ************ 1. Humvee No longer gains veterancy from passenger kills 2. Battle Fortress No longer gains veterancy from passenger kills 3. Javelin Soldier Changed to only use his missile launcher in open topped vehicles Reduced missile damage by 20% Increased missile range by 10% 4. Tempest Pike Increased cost to 700 from 500 5. B2 Shard Bomber No longer damages friendlies 6. Jaeger Shard Grenade no longer damages friendlies 7. M1A1 Increased cost to 950 from 900 8. Comanche (Rockets) Reduced damage against structures by 20% 9. Rocketeer Reduced damage against structures by 20% 10. Ore Purifier Increased cost to 3000 from 2000 Increased power consumption to -250 from -150 Reduced purify percentage to 20% from 25% 11. Mirage Tank Increased range by 15% Attacks now hit the nearest 2 targets as well Reworked role into anti infantry and anti light vehicle Reduced speed by 1 stage 12. SEAL Reduced cost to 415 from 430 Increased range by 10% 13. Prism Tank Reduced attack speed by 10% Reduced damage against infantry by 10% (none/flak) ************ *** Asia *** ************ 1. Minigunner Reduced attack speed by 20% Reduced range by 10% Increased cost to 200 from 180 2. Troopcrawler No longer gains veterancy Increased cost to 1100 from 1050 3. Support Crawler No longer gains veterancy from passenger kills Can still be promoted via its missile weapon Increased cost to 1200 from 1150 4. ICBM Launcher Increased number of cells affected to 3 from 2 (MP) 5. Fortified Bunker Increased cost to 1100 from 800 Increased build time by 20% 6. Neutron Missile Driver neutralization no longer chance based, to reduce performance issues The detonation will now always kill drivers of all T2 and below vehicles This effect only applies to targets in the inner 66% of the impact radius 7. Gatling Tank Increased damage against infantry by 25% 8. Helix Increased HP by 20% 9. Hacker Increased passive income rate by 30% 10. Railgun Tank Increased range by 10% Normalized passthrough and target damage to 90/90 from 80/100 ************ *** GLA *** ************ 1. Marauder Tank Increased speed by 1 stage 2. Tremor Artillery Reduced attack speed by 12% Reduced damage by 7% Reduced HP by 10% Reduced cost to 900 from 1000 Secondary role changed to anti armor/support 2.1 Vehicles hit will be slowed by 20% and have a chance of being stunned for 8 seconds 3. Angry Mob Recruiter Reduced Recruiter HP by 20% Normalized mob member cost (buff to veterancy rate if they land a kill) Normalized mob member HP (buff to most, nerf to some) 3.1 Angry Mob Raider Reduced Molotov reload speed by 25% 4. Supply Stash Increased build distance by 1 cell 5. Combat Cycle Greatly increased resistance to all weapons 6. SCUD Launcher Increased damage by 30% Increased number of cells affected to 3 from 2 (MP) Reduced HP by 10% Increased reload speed by 10% Increased missile speed by 30% 7. Saboteur Moved down to T2 8. Quad Cannon Increased AA damage by 15% 9. Technical Increased anti infantry damage by 16% 10. Insurgent No longer attacks air units 11. Nomad Chopper Increased range by 10% Increased machine gun damage by 25% Increased missile reload speed by 35% 12. Stinger Site Reduced HP by 10% 13. Sneak Attack Tunnel Reduced HP by 30% Reduced armor to steel from fortified Increased deploy time by 30% 14. Demo Trap Increased deploy time to 7 seconds from 1 15. Toxin Tractor Increased HP by 5% Increased damage against vehicles by 20% 16. Anthrax Beta Reduced requirement to T2 from T3 Now also deals 4% of relative damage to enemy vehicles, Heroic Marauders deal up to 6% 17. Rocket Buggy Reduced damage against vehicles by 20% Increased damage against structures by 20% Can no longer attack on the move 18. Black Market Increased passive income by 30% 19. Mechanic Increased range by 30% 20. Camo Netting No longer available straight away No longer able to target fortified structures (CY, SW, etc) Now costs 1000 21. Fanatic New T3 anti armor and siege infantry Unlike RA2 Crazy Ivans, multiple Fanatics can hit the same structure. Limits still apply to units 22. Slave Miner Reduced HP by 20% ************ * Soviets * ************ 1. TOS-1 MLRS Reduced reload rate by 30% 2. V3 Launcher Increased number of cells affected to 3 from 2 (MP) 3. Tesla Tanks Reworked into two different roles: 3.1 Tesla Tank V1 Anti infantry. Green/Red(Heroic) bolts Increased bounce to 3/4 from 2/3 Increased damage by 15% Increased HP by 10% 3.2 Tesla Tank V2 Anti vehicle. Blue/Yellow(Heroic) bolts Increased damage by 20% Increased HP by 10% 5. Bunker Reduced HP by 10% 6. Flak Weapons Reworked scatter mechanic, targeting is now consistent with other weapons of the same role Adjusted damage and AoE to compensate 7. Industrial Plants Increased cost to 3000 from 2500 Increased power consumption to -300 from -250 Reduced vehicle cost reduction bonus to 20% from 25% 8. Reactive Armor Upgrade Increased cost to 1500 from 1000 9. AK47 Conscripts (upgraded version) Increased cost to 175 from 140 10. Spetsnaz Reduced HP by 5% ************ *** Yuri *** ************ 1. Blight Moved up to T2 Can no longer affects friendlies 2. XF-15 Wyvern New T1 anti armor aircraft Similar stats to other T1 aircraft 3. Obelisk of Life No longer costs any power to operate Heal increased by 25% Armor bonus persists until next heal 4. Juice 'em Up Now also increases attack speed by 15% 5. Yuri Clone Reduced speed by 1 stage 6. Yuri Prime Increased HP by 10% 7. Plasma Trooper Increased range by 10% 8. Stealth Generator Now grants permanent stealth to Shadow Tanks and increases their armor and damage by 15% globally Shadow Tanks remain stealthed as long as a Stealth Generator has power 8.1 Cloaking Field Its effects are now permanent, costs $1500 Reduced cooldown to 5 minutes from 6 9. Chameleon Reworked role and is now anti vehicle & siege Main weapon now has a chance to apply a brief psychedelic effect to enemy vehicles Increased main weapon range by 20% Increased Airstrike team speed by 30% Can no longer garrison structures 10. Fleur Now has a chance to critical hit for x1.5 damage on normal attacks Critical hits reduce enemy vehicle armor and disables their weapons for 12 seconds 11. Virus No longer available to Psicorps 12. Arch Templar No longer available to Specter 13. Ravager Can no longer assault garrisoned buildings 14. Cloning Vats Increased cost to 3000 from 2500 Reduced infantry cost reduction bonus to 15% from 20% Reduced initial veterancy bonus to 50% from 75% 15. Psychic Tower Reduced power consumption to -75 from -150 16. Obelisk of Life Increased reload speed by 24% Now heals infantry as well 17. Construction Yard No longer has psychic sensors 18. Chaos Drone Increased cost to 550 from 450 ********************** ******** 2.2.1 ******* ***** 12/12/2020 ***** ********************** 1. Reverted Syringe back to an older version to prevent file copy issues 2. Fixed Artillery Barrage from being disabled via Superweapons checkbox 3. Fixed Secret Labs 4. Fixed Mission: RA2 S01 - Red Dawn 5. Fixed MP Map: Cyflash 6. Fixed Railgun Tanks applying their debuff before actually firing ************ * General * ************ 1. Barracks Increased cost to 800 from 500 2. Spawned Missiles (Ground Vehicles) Increased acceleration by x5 Reduced missile pitch before launch by 50% 3. Tempest Pike Now fires 3 times No longer selectable Cannot target buildings 4. Upgrades Lower tier units that get replaced when upgraded gain 1 tier of defense E.g. T1 becomes T2 ************ ** Allies ** ************ 1. Cryo Legionnaire Increased HP by 20% Increased armor to flak from none ************ *** Asia *** ************ 1. Artillery Barrage No longer destroys ore 2. Huolong Reduced Explosive Arrow damage against infantry by 50% 3. Warlord Tank Reduced HP by 10% Reduced attack speed by 10% ************ *** GLA *** ************ 1. Jarmen Kell Reduced non Heroic range by 10% 2. Battle Bus Increased deployed state HP by 15% Can now self heal during combat 3. Rocket Buggies Reworked to use ammo based missile barrage, similar to the Stealth Tank 4. Toxin Tractors Increased damage by 15% 5. Rockets Upgrade No longer increases attack speed Now increases damage by 20% 6. Demo Trap Increased damage by 10% Increased placement distance to 9 from 7 7. Anthrax Beta Upgrade New upgrade - Scorpion Cell exclusive Upgrades Cobra and Marauder Tanks with toxin laced shells Reduces armor of enemy vehicles by 5% for 6 seconds (stackable) Toxin Tractors get an even more potent toxin spray 8. Camo Netting New support power Permanently stealths the target structure Can only be used on the player's own structures Initial use is instant, 4 minute cooldown thereafter 9. Marauder Tank MKII Increased HP by 10% Increased cost to 1000 from 950 10. Marauder Tank Increased HP by 20% Increased cost to 1000 from 950 11. Nomad Chopper Has a new secondary weapon - mounted machine gun Increased attack speed by 10% ************ * Soviets * ************ 1. TOS-1 MLRS Reduced armor to light from medium Reduced HP by 10% 2. Tesla Raider Reduced damage against structures by 20% 3. Spetsnaz Increased HP by 10% ************ *** Yuri *** ************ 1. Stealth Generator Reduced power consumption to -75 from -200 Reduced cost to 1000 from 1500 2. Stinger Ambush Increased cost to 2000 from 1750 4. Arch Templar Revised role and is now anti armor No longer reduces its target's armor 5. Stealth Tank Now requires Stealth Generator instead of Battle Lab T3 properties remain (damage, armor etc) 6. Floating Disc Reduced HP by 15% 7. Stinger Reduced damage against infantry by 50% ********************** ******** 2.2.0 ******* ***** 09/12/2020 ***** ********************** 1. Fixed player positions from shuffling during MP games 2. Enabled 3 stage veterancy in single player missions & campaign 3. Fixed bullet shell casings and ricochet from damaging walls 4. Fixed Stealth Tanks having innacurate missiles 5. Reverted cncnet5.dll for faster loading/exit 6. Improved target scanning capabilities of all offensive units and base defenses 7. Fixed Peacekeepers from hitting allied units 8. Fixed Heroic Railgun Tanks not being able to fire 9. Fixed Hospital Advanced Rubble state 10. Removed acceleration from all units, this helps melee units the most 11. Fixed ReShade file moving/loading issue 12. Reduced brightness on East Asia and GLA diplomacy/option background image 13. Adjusted Mission YR S06 Cosmonaut trigger 14. Fixed the SimpleDeployer movement bug (Disruptor, Nuke Cannon, Battle Bus, etc.) 15. Added new EVA announcements such as C&C3's "enemy unit sighted" 16. Added over 30 new MP maps 17. Added new Generals campaign and Challenge maps 17.1 China 01 Enabled 17.2 Dr. Thrax Challenge Enabled 18. Replaced spinning crash death of large air units with debris to prevent a rare Win10 crash 18.1 Affects: Kirovs, Floating Disks, Mantis', Helix etc. 19. Fixed nuke lighting from lingering far longer than it should 19.1 Custom map settings or time of day client settings may still impact lighting 20. Fixed Soviet Dog sidebar position 21. Fixed Naval War and Superweapons MP checkbox not affecting GLA 22. Removed GLA Holes (Ares advanced rubble) due to a major bug not being fixed in Ares 3.0 22.1 The bug prevents players from losing and games from ending if a building is destroyed while being sold/packed up. Surrendering does not end the game for the player ************ * General * ************ 1. T2/T3 Infantry Reduced damage taken from Dogs & Ravagers by 15/30% 2. Spawned Missiles Damage is now capped at 2 cells max, previously was unlimited Only applies to multiplayer games 3. Tier vs Tier Further optimized damage between different tiered units, applied per tier This only applies to specialised weapons (e.g. reduction does not apply for bullet weapons vs armor but will apply vs infantry/air) Siege units are only affected defensively, offensive capabilities remain unchanged 3.1 Infantry Reduced damage against higher tiers by 26% (e.g. 130/96/71%) Tier damage bonus reduced to 12% from 20% 3.2 Vehicles Reduced damage against higher tiers by 13% (e.g. 90/78/68%) Tier damage bonus increased to 7% from 5% 4. Spies Moved spies to T2 Allied Spy remains unchanged GLA Saboteur is T3 5. Build off Allies Friendly refineries can now be built off of, just like Construction Yards 6. Upgrades & Support Powers New upgrades have been added: 6.1 Allies Deploy Ambulance Delivers an ambulance to the closest War Factory Ambulances can heal and buff friendly infantry in the battlefield Air Superiority Upgrade American T2 upgrade that builds all new F22s at veteran rank Spectrum Shield Upgrade Is now applied to existing units 6.2 East Asia Minigunner Training Upgrade NK T1 upgrade that trains all new Minigunners at veteran rank MIG Armor Upgrade China T1 upgrade. Increases MIG HP by 20% 6.3 GLA Worker Shoes Upgrade T2 upgrade. Increases worker and slave speed by 25% Anthrax Bomb Calls in a support plane to carpet bomb the target area. Leaves toxin residue Exclusive to Scorpion Cell Car Bomb Salvages 2 cars from the Junkyard to be used by terrorists in their next bombing run Not available to Scorpion Cell Rebel Ambush Deploys a group of rebels at the target area Group size scales with tech level Corrosion Debuffs the target enemy vehicles with -25% move speed and -25% fire power Exclusive to Scorpion Cell Slave Miner Deploys a Slave Miner from the Prison Camp. Maximum of 2 per game Rocket Reload Upgrade T3 upgrade that increases the attack speed of all missile based units Does not apply to the Scarab Tank's missiles in upgraded form Exclusive to Scarab Cell 6.4 Soviets Reactive Armor T1 upgrade. Increases light and medium vehicle HP by 15% 6.5 Yuri Juice 'em Up Increases damage and move speed of friendly infantry by 15% in the target area 7. Opentopped Units Reduced range bonus to 1 from 2 8. Uranium Increased walkthrough damage to 4 from 2 (infantry) 9. Suicide Units Reworked their weapons to improve targeting Reduced death weapon damage against friendlies by 80% 10. Support Units Reduced build time by 44% This applies to repair vehicles, spies, radar jammers, etc. 11. Ore Miners Increased build time by 33% 12. Multiengineer Mode Increased build time of Engineers in this mode by 30% ************ ** Allies ** ************ 1. Tanya Increased attack speed reduction from cryo clouds to 50% from 33% No longer available to Germany 2. Jaeger New German hero infantry, replaces Tanya for Germany Able to assault garrisoned structures 2.1 Special Ability: Shard Grenade Jaeger launches a grenade at the target, releasing several prism shards on impact Increased attack speed by 20% 3. M1A1 Abrams Increased damage by 5% 4. Nighthawk Increased damage against vehicles by 20/15/10% 5. Emergency Power Increased power supply by 10x 6. Ranger Reduced cost to 150 from 190 7. SEAL Reduced vision by 50% Increased HP by 10% Reduced cost to 430 from 450 8. Peacekeeper Increased cost to 600 from 500 9. Tempest Pike Can now be promoted Increased HP by 5% Increased attack speed by 40% 10. Patriot Missile Increased damage by 20% 11. GI Reduced cost to 150 from 175 12. Javelin Soldier Increased cost to 600 from 500 13. TOW Missile Upgrade Reduced cost to 700 from 1200 14. Battle Fortress Increased HP by 5% Reduced cost to 1900 from 2000 15. Chrono Legionnaire Reduced cost to 800 from 1000 No longer uses chrono teleport logic Reduced damage by 50% Increased range by 20% Is now immune to radiation and mind control 16. Lightning Storm Increased damage by 15% 17. Cryo Legionnaire Renamed as he no longer uses Chrono technology for movement No longer available to Germany Reworked into a support/siege unit: 17.1 Primary Fires a cryo bolt at the target, dealing small AoE damage Small chance to freeze the target and/or surrounding units Leaves a small cryo cloud which slows any unit that steps on it by 40% Frozen targets are unable to move or attack, but gain 15% bonus armor Secondary Uses his cryo gun (vanilla weapon) to freeze enemy buildings 18. B2 Shard Bomber Increased rate of turn by x4 Increased speed by 20% 19. Laser Tank Adjusted role to focus more on anti armor than buildings ************ *** Asia *** ************ 1. Informer New T2 spy infantry 2. Saboteur Removed from the East Asian roster Moved to GLA 3. Hijacker Removed from the East Asian roster Moved to GLA 4. Fortified Bunker Now also comes with a Tank Hunter/Buster 5. Minigunner Reduced cost to 180 from 190 6. Hacker Reworked, no longer needs to be deployed to attack Deployed state now grants the player $5 cash every few seconds, stacks with other hackers The hacker gets promoted over time while deployed, for a maximum of $5,6,7,8 depending on rank ROI is approx. 5 IRL minutes at 45FPS when deployed (Multiplayer default game speed) Increased cost to 550 from 450 Will now distribute fire between targets 7. ECM Tank Can no longer be deployed to switch modes Is now allowed to carry one Engineer, making it a Repair IFV As a result of change its charge up capabilities cannot be used, and weapon has defaulted to final stage Reduced cost to 700 from 750 Will now distribute fire between targets 9. Grenadier Reduced HP by 10% Increased accuracy of his flashbang ability by 50% Reduced cost to 380 from 450 10. Neutron Missile Replaces the Scud Storm Launches a missile towards the target area to deal massive damage The missile has a chance to neutralise enemy vehicles in the area 11. Missile Platform Removed from East Asia. Replaced with the classic China Missile Silo 12. Red Guard Reduced cost to 160 from 175 Reduced HP by 5% 13. Supply Drop Zone Removed as Hackers are now their secondary source of cash Will return as a tech structure in the future 14. Helix Increased passenger slots to 5 from 4 15. Emperor Battleship Increased range by 20% 16. Inferno Cannon Reduced residual fire damage by 20% Reduced attack speed by 10% 17. Overlord Tank Reduced rate of turn by 1 stage Reduced attack speed by 10% ************ *** GLA *** ************ 1. Beta version of the faction has been enabled for multiplayer 1.1 Faction Info GLA does not use power Structures build 33% slower than other factions Bounty is obtained at T2 instead of T3 Some units get scavenge upgrades through veterancy Does not have access to aircraft but will through spying in the future Naval units are partially "stolen" until design is complete Does not have a T4 resource structure, instead, Black Markets provide passive income 1.2 Sub-factions 1.2.1 Scarab Cell Heavy focus on well armored units and demolition tactics 1.2.2 Scorpion Cell Focused on toxin weaponry and long range siege units 2. Jarmen Kell Killing drivers now gives Jarmen a cash bounty of $50 per driver killed Reduced driver kill shot reload speed by 20% 3. Rebel Reduced attack speed by 20% 4. Saboteur Moved to GLA Is now a spy and can no longer sabotage buildings 5. Hijacker Moved to GLA No longer immune to mind control 6. SCUD Storm Moved to GLA Reduced damage against heavy structures by 20% Reduced damage by 10% Reduced damage at maximum AoE by 50% Reduced residual toxin damage against structures by 20% 7. Fake Structures Moved to GLA 8. Black Market T2 Prerequisite structure that enables Bounty for GLA Removed build limit Increased periodic cash amount to 30 from 25 ROI is approx. 5 IRL minutes at 45FPS (Multiplayer default game speed) 9. Technical Can now target air units 10. Sneak Attack Tunnel Superweapon version of this building now takes x2 as long to deploy 11. Combat Cycle Can now detect disguise and stealth units at a 8 cell range 12. Terrorist and Car Bomb Reduced damage by 10% Increased acquisition range by 30% 13. Sneak Attack Tunnel Increased Tunnel Exit HP by 20% Increased deploy delay by 50% Increased cooldown to 7 from 5 minutes 14. Stinger Site Reduced 3rd missile damage by 30% Reduced 3rd missile reload speed by 30% 15. Tremor Artillery New T2 siege vehicle Increased cost to 1000 from 900 Increased range by 10% 16. Nomad Attack Chopper Reduced speed by 20% 17. GLA MCV Now starts deployed 18. Anthrax Bomb Increased cost to 1000 from 750 Reduced damage against structures by 10/20/30% 19. Angry Mob Molotov Mob weapon impact damage reduced by 40% against infantry Molotov burn damage reduced by 20% Reduced HP of all mob members by 10% No longer deals damage to friendlies 20. Supply Stash Increased refund from its sale to 70% from 50% Reduced build time by 20% 21. Advanced Training Support Power removed until further notice as GLA have access to spies 22. Bomb Car Increased armor to T2 23. Slave Increased HP by 30% Reduced bounty and combat value by 50% 24. Slave Miner Removed support weapon use limit 25. Anthrax Mortar Reduced damage by 20% 26. Scarab Tank & Cobra Tank Reduced damage by 20% Reduced attack speed by 10% Reduced HP by 5% 27. Scrap/Scavenge Upgrades Units that benefit from these upgrades gain their initial veterancy rank 50% faster This bonus applies as long as the player has at least 1 Arms Dealer alive 28. Radar Van Can no longer be mindcontrolled Driver is now immune to Jarmen Kell's kill driver ability 29. Marauder Tank Reduced cost to 950 from 1100 Increased build time by 10% 30. Toxin Tractor Increased corrosion effect duration to 8 seconds from 2 ************ * Soviets * ************ 1. Conscript Increased cost to 140 from 100 2. Spetsnaz Increased cost to 350 from 300 Increased HP by 10% Special ability can now also cull Brutes 3. Fake Structures Moved to GLA 4. Repair Vehicle Moved down to T1 Reduced HP by 10% 5. Nuclear Missile Reduced damage by 10% 6. TOS-1 MLRS Reduced all rate of turn by half Reduced HP by 5% 7. AK47s For Everyone Reduced damage by 20% Now provides Conscripts with +10% HP ************ *** Yuri *** ************ 1. Ravager Removed its armor bonus against bullet weapons 1.1 Ravageling No longer triggers uranium explosions upon death 2. Infiltrator New T2 spy infantry 3. Arch Templar Removed AoE from final shot Reduced armor reduction to 10% from 15% Increased damage by 10% Reduced speed by 1 stage 4. Stealth Tank Can now target air units at 50% of its normal damage Reduced damage against structures by 10% 5. Floating Disk Increased cash drain amount to 50 from 30 Reduced drain delay by 50% 6. Bio Reactor Increased occupant power to 45 from 35 7. Militant Reduced cost to 140 from 150 8. Seeker / Seaker Reduced AA damage by 10% 9. Shadow Tank No longer reveals itself when firing from shroud No longer decloaks when firing if in cloaked state 10. Refinery Increased cost to 2000 from 1700 First built refinery delivers 2 Drone Miners instead of 1 11. Venom New model 12. Mindsweeper Reworked his special abilities: 12.1 Psi Bolt Now has dual conversions; If an infantry is killed by the first wave, it will convert into a Ruffian - anti vehicle If an infantry is killed by the second wave, it will convert into a Brute - anti infantry Reduced damage by 25% Added a 4 second delay between each convertable blast 12.2 Martyr Healing effect at death no longer affects vehicles 13. Psychic Dominator Reduced cooldown to 9 minutes from 11 14. Genetic Mutator Reduced AoE to 4 from 5 cells Now correctly converts any T1 infantry regardless of armour Reduced damage to T2/T3 infantry by 80% Now applies a -30% damage debuff to T2/T3 infantry Debuff lasts 30 seconds and remains spreading unless units move away from each other 15. Ruffian New T2 melee anti vehicle infantry Cannot be trained normally and is only available via genetic conversion by Psicorps' Mindsweepers 16. Magnetron Heavy targets now lift much slower, e.g. MCVs, Ore Miners, Apocalypse Tanks, etc. 17. Mastermind Reduced overload count to 2/4/8/16 from 3/6/10/50 Increased overload damage to 0/100/200/400 from 0/50/100/500 Increased overload delay to 4 seconds from 3 Reduced rate of turn by 1 stage Reduced mindcontrol speed by 20% 18. Virus Reduced attack speed by 10% *************************************************************************** ********************* RISE OF THE EAST 2.1 CHANGELOG ********************** *************************************************************************** ********************** ******* 2.1.8c ******* ***** 26/10/2020 ***** ********************** 1. Fixed flying infantry bodies from exploding uranium 2. Fixed some SP maps not having navies buildable 3. Fixed a crash related to Squids in SP ************ * General * ************ 1. Tech Structures Added a message to indicate benefits of the structure on initial capture ************ ** Allies ** ************ 1. Dolphin Reduced damage by 20% Increased cost to 650 from 500 2. Comanche Reduced damage against air units by 15% Reduced damage against buildings by 10% ************ *** Asia *** ************ 1. HuoLong Increased cost to 1700 from 1500 ************ * Soviets * ************ 1. N/A ************ *** Yuri *** ************ 1. Seeker Reduced anti air damage by 10% 2. Medusa Increased damage against vehicles by 20% 3. Arch Templar Reduced damage by 10% Reduced damage against T2/T3 infantry by 15/25% ********************** ******* 2.1.8 ******** ***** 22/10/2020 ***** ********************** 1. Fixed gem/ore values 2. Added more MP maps (2, 3, 4 and 6 players) 3. Fixed Rangers not being allowed inside Humvees 4. Fixed spies not infiltrating Allied Battle Labs 5. Fixed some infantry not targeting fences/walls 6. Fixed Stinger Ambush not deploying upgraded Stingers 7. Fixed Comanches from missing when firing at aircraft 8. Fixed some incorrect bounty values 9. Added a light application of godrays to the RotE_Xtended shader profile (ReShade) 10. Added new weather effects and the ability to select them via the client 11. Fixed upgrades interfering with non-short games and SP missions when no units are left alive ************ * General * ************ 1. Missions Adjusted all SP missions to include new ore changes and new upgrade system Improved some end game triggers for faster missions Improved tech availability to the player in YR missions 2. Aircraft Increased T1 & T2 reload time by 30% T3 aircraft remain unchanged 3. Economy Increased Iron ore growth/spread by 40% Increased all other ore type values by approx. 10% 4. Upgrades Reworked and are now available via a single click Added an announcement briefly describing the upgrade once research is complete Updated research time based on upgrade tier: T1 - 60 seconds T2 - 90 seconds T3 - 120 seconds 5. Fake Structures Infiltrating fake structures will now shut down the attacker's power by 120 seconds Cannot occur more than once per game 6. Tech Structures Oil Derricks have had their initial capture bonus reduced (350 from 750) until it is fixed to work with this system Now have an advanced damaged state or "advanced rubble" This puts the structure in neutral at 33% HP, meaning all of its functions cease to work The structure can be brought back online with an engineer 6.1 If the engineer is owned by the structure's owner, it will repair it to working state The owner will get his engineer back, which at this point needs to recapture the structure 6.2 If the engineer is owned by another player, it will capture the rubble, the player then needs to use another engineer to repair it back to working order 7. Spawned Missiles Can no longer be targeted Reduced missile damage by 40% Increased speed by 20% Increased reload speed by 30% Increased range by 15% These changes are only applied in multiplayer 8. T3 Siege Vehicles Increased range by 10% ************ ** Allies ** ************ 1. Dolphin Reworked weapon and no longer deals passthrough damage Has a small chance to critical hit for x3 damage 1.1 Critical Hits Ignores armor bonuses and deals pure damage Disables the target's weapons for 10 seconds 2. SEAL Increased C4 damage by 20% 3. Airstrike Reduced cost to 500 from 750 4. Battle Fortress Increased HP by 5% 5. TOW Missile Upgrade Re-enabled for all Allied sides Available at War Factory Upgrades the Humvee with a TOW missile, giving it a boost against vehicles 6. Mirage Tank Normal attacks now reduce the armor of its target by 5% for 6 seconds Reduction stacks with other Mirage Tanks 7. Prism Raider Increased damage by 20% Reduced cost to 750 from 800 8. Ranger Reduced cost to 190 from 200 9. Aircraft Carrier Increased Hornet speed by 20% 10. Bullfrog Increased missile speed by 66% 11. Avenger Increased damage by 10% Increased damage against vehicles by 20% 12. Tanya Increased damage by 10% Cryo C4 now leaves cryo clouds once again ************ *** Asia *** ************ 1. Railgun Tank Now reduces the attack speed of its target by 30% for 12 seconds 2. Incinerator Increased HP by 10% 3. Flame & Dragon Tanks Reduced cost to 1175 from 1300 4. Hacker Can now target base defenses including those that do not require power Can now fire out of open-topped vehicles 5. Kamikaze Dive Increased plane count to 6 from 4 6. Railgunner Increased cost to 800 from 775 7. Chaingun Upgrade Increased attack speed bonus to 30% from 25% 8. Gatling Tank Reduced gatling speed bonus by 50% Normalized its ground and anti-air damage 9. Minigunner Reduced damage against aircraft by 15% Reduced cost to 190 from 200 10. Grenadier Increased armor to flak from none ************ * Soviets * ************ 1. Desolator Normal attacks now reduce the armor of its target by 15% for 6 seconds 2. Apocalypse Tank Increased damage against aircraft by 30% Increased attack speed by 10% Removed build time multiplier 3. Nuclear Tanks Upgrade Reduced radiation duration by 60% 4. Field Bunker Can now be sold 5. Igla Chopper Reduced damage against infantry by 60% Reduced damage at maximum cell range by 30% 6. Tank Drop Increased cost to 1100 from 900 Now drops a Flak Track as well 7. TOS-1 MLRS Reduced AoE by 30% Reduced damage against infantry by 15% 8. Decimator Reduced rate of turn by 1 stage, turret by 2 9. Tesla Trooper & Defender Increased attack speed by 17% 10. Tesla Raider Increased attack speed by 20% Reduced cost to 800 from 900 11. Flak Track Increased damage by 10% 12. Boris Increased damage by 20% ************ *** Yuri *** ************ 1. Chaos Drone Reduced cost to 450 from 500 Increased duration against infantry and vehicles to 4.5/9 seconds from 3/6 2. Buzzer Increased HP by 10% in both air and ground versions 3. Cloaking Field First instance of this support power is now instant 4. Medusa Can no longer attack without facing its target Removed its sensors Reduced attack speed by 20% Reduced damage against vehicles by 30% 5. Mantis Increased respawn delay of drones to 30 seconds from 20 Reduced speed by 10% Increased spawn ammo to 2 from 1, reduced damage by 50% 6. Blight Reduced damage against hero units by 40% 7. Arch Templar Reduced final shot AOE by 40% Reduced damage against vehicles by 20% 8. Chameleon Increased airstrike damage by 20% 9. Drone Miner Will now be slowed by ore fields Increased damage against all air targets by 30% 10. Genetic Mutator Now instantly kills T1 infantry Increased cooldown to 6 minutes from 4 11. Obelisk of Life Can now heal infantry by half of the vehicle heal value Heal ticks will briefly increase armor by 10% Increased heal by 25% 12. Cyborg Reaper Increased attack speed by 20% Increased damage by 10% 13. Militant Reduced cloaking speed to 1 frame Increased cost to 150 from 140 14. Floating Disc Reduced cost to 1600 from 1750 15. Free Mind Upgrade Moved up to T3 from T2 Increased cost to 2500 from 1500 16. Arachnophobia Moved down to T2 from T3 17. Stealth Suit Upgrade Moved to Radar from War Factory 18. Psychic Dominator Reduced damage to vehicles by 70% 19. Ravager Can no longer assault garrisoned buildings ********************** ******* 2.1.7 ******** ***** 12/10/2020 ***** ********************** 1. Fixed and/or adjusted the following missions for bugs and QOL improvements: RA2: S10, S11, A08 YR: A02, A04, A05, S03 2. Adjusted Refinery build order 3. Fixed snow/flicker Bio Reactor image 4. Fixed elite infantry AoE heal bug 5. Added RotE specific Map Renderer to the file pool (matches new ore types & colours) 6. Added new maps, reworked some old ones and removed imbalanced MP maps 7. Fixed underwater units not auto acquiring targets 8. Fixed Igla Choppers being able to trigger their EMP ability on air units ************ * General * ************ 1. Economy Added and adjusted ore types: +Iron - 25 value, fast growth, common Gold - 35 value, medium growth, uncommon Gems - 55 value, slow growth, rare Uranium - 75 value, very slow growth, very rare, explodes 2. Game Modes Added Competitive mode to separate fair/balanced maps from the rest All other maps are still under "Battle" Removed redundant game modes pending a game mode overhaul in 2.2 3. Tech Structures 3.1 Expansion Post Now automatically repairs nearby vehicles Automatically fires a one off UN vehicle drop off made up of 1x M1A1 and 1x Humvee The M1A1 has a different look but same stats as its Allied counterpart The Humvee is the old version of the current Allied Humvee, meaning it can carry any infantry 3.2 Airport Now grants veterancy to newly built aircraft 3.3 Armory Now allows training of T2 infantry, bypassing prerequisite requirements Also grants the owner access to Pathfinders at T2 4. Hero Units & T3 Heavies Reduced size slot in transports to 1 from 2 Brute and Yuri Prime remain at size 2 ************ ** Allies ** ************ 1. Peacekeeper No longer able to shoot at elevated targets 2. Battle Fortress Now self repairs 3. Javelin Soldier Reduced cost to 500 from 600 Increased build time by 20% 4. Tanya Increased damage to Power Plants and smaller structures by 20% 5. Humvee Reworked and is now only able to carry T1 anti-infantry passengers Increased passenger hold to 2 Reduced damage taken from bullets by 20% Reset its build time multiplier 6. Pathfinder New T2 sniper infantry Only available in Generals Campaign and via Tech Armories in multiplayer Stealth when stationary and costs 700 7. Prism Defender No longer buffs Prism Towers Can now be deployed again for an attack speed boost ************ *** Asia *** ************ 1. Helix Increased HP by 20% 2. Tank Buster (NK) 2.1 Lock On Increased cooldown to 120 seconds from 90 3. Minigunner (NK) Increased damage against aircraft by 15% ************ * Soviets * ************ 1. Flak Trooper Reduced damage to vehicles by 10% 2. Power Trip Upgrade Removed upgrade from the build roster Now comes as default to Russian Tesla Defenders 3. Nuclear Tank Upgrade Increased death explosion AoE by 25% 4. Tesla Trooper Reduced cost to 450 from 475 5. Terror Drones Reduced Iron Curtain duration by 50% 6. Sickle Reduced cost to 1000 from 1200 ************ *** Yuri *** ************ 1. Lasher Tank 1.1 Mind Link Reduced link stat buff to 5% from 10% Removed single link limit and now stacks indefinitely Increased duration to 6 seconds from 4 2. Militant Increased damage by 10% No longer able to shoot at elevated targets 3. Free Mind Upgrade Increased attack speed buff to 40% from 33% 4. Cloning Vats Increased infantry cost reduction to 20% from 15% Increased initial veterancy (1st rank up only) rate to 75% from 50% 5. Brute 5.1 Charge Increased speed boost to 75% from 50% 6. Ravager Now defaults to guard area, as dogs do 7. Disruptor Reduced cost to 1400 from 1500 8. Venom Now self repairs 9. Buzzer Reduced Iron Curtain duration by 50% ********************** ******* 2.1.6d ******* ***** 03/10/2020 ***** ********************** 1. Fixed Ravagers from exploding uranium ************ * General * ************ 1. N/A ************ ** Allies ** ************ 1. N/A ************ *** Asia *** ************ 1. N/A ************ * Soviets * ************ 1. N/A ************ *** Yuri *** ************ 1. Ravager Now immune to uranium damage and heals in uranium ********************** ******* 2.1.6c ******* ***** 1/10/2020 ***** ********************** 1. Fixed uranium cell positions 2. Adjusted overused large explosions on smaller vehicles ************ * General * ************ 1. Missions RA2 S04 has been adjusted to improve player's starting forces and resources RA2 A04 has been adjusted to reduce difficulty to allow for ground attacks 2. Civilian Structures Adjusted maximum number of occupants in some structures ************ ** Allies ** ************ 1. N/A ************ *** Asia *** ************ 1. N/A ************ * Soviets * ************ 1. Sea Scorpion Increased range against air units by 30% ************ *** Yuri *** ************ 1. N/A ********************** ******* 2.1.6 ******** ***** 29/09/2020 ***** ********************** 1. Fixed Tank Busters not being able to target walls 2. Fixed the following missions: RA2: A10, A11, A12, S06 YR: S03, S04 3. Fixed ICBM veterancy chevron 4. Fixed Havoc Tanks not being able to target Heroic units 5. Fixed Bullfrog icon not showing its stealth detection marker ************ * General * ************ 1. Aircraft (Missiles) Reduced damage against T2 and T3 vehicles by 15% 2. Repair Weapon (IFV & Repair Tank) Reduced range by 22% Reduced effectiveness on heavy armor by 20% 3. Campaign Improved various mission maps and enabled most T3 units in final missions E.g. RA2 missions 10, 11 & 12 4. Flak Weapons Can now destroy trees 5. Refineries Now require a power plant to be built 6. Flame Weapons Increased damage against infantry by 30% 7. Economy Added and adjusted ore types: Gold - 25 value, medium growth, common Gems - 50 value, slow growth, rare Uranium - 75 value, very slow growth, very rare, explodes 8. Uranium Infantry walking across fields of uranium will take damage 8.1 Immunity Suited units such as: Peacekeeper Prism Defender & Raider Railgunner Tesla Trooper, Raider & Defender Desolator Cyborg units such as: Cyborg Reaper Arch Templar Technician Hover infantry such as: Yuri Prime Yuri Clone ************ ** Allies ** ************ 1. Humvee Increased build time by 20% ************ *** Asia *** ************ 1. Tank Buster Increased Lock On cooldown to 90 seconds from 30 2. Warlord Tank Increased cost to 1100 from 1000 3. Gatling Tank Reduced rate of turn by 2 stages ************ * Soviets * ************ 1. Nuclear Tanks Upgrade Increased speed bonus by 1 stage Increased nuclear death explosion damage at maximum spread by 50% 2. Desolator Heals when standing on uranium fields every few seconds ************ *** Yuri *** ************ 1. Venom Reduced attack speed by 20% 2. Fleur Reduced EMP C4 cooldown by 20% 3. Mantis Increased HP by 10% ********************** ******* 2.1.5 ******** ***** 13/09/2020 ***** ********************** 1. Fixed Support Crawlers carrying Gatling Tanks 2. Fixed renderer settings, cncddraw now works on windowed mode 3. Added new multiplayer maps thanks to StolenTech 4. Fixed a crash related to large vehicles and weapons such as Kirovs 5. Fixed Minigunners not damaging fast aircraft 6. Fixed triggers and bugs in the following missions: RA2: A04, A08, A10, S01, S09 YR: A04 7. Fixed windowed mode positions for various ingame screens ************ * General * ************ 1. Bounty Defensive structures are now eligible to gain bounty from kills 2. AA Weapons 2.1 Bullets Reduced damage by 20% 2.2 Missiles Increased acceleration by 1 stage 3. Civilian Bunkers Reduced capacity to 5 from 7 ************ ** Allies ** ************ 1. Comanche (Laser) Increased damage to vehicles by 10/20/30% 2. Humvee Now takes 50% more damage from bullets Reduced speed by 1 stage 3. Spectrum Shield Upgrade Reduced armor bonus to 15% from 20% on Laser Tanks and Prism Defenders Prism Tank shield bonus remains unchanged ************ *** Asia *** ************ 1. Warlord Tank Increased damage by 20% Increased HP by 4% 2. Tank Buster Will now automatically use his Lock On ability when off cooldown 2.1 Lock On Reduced cooldown to 30 from 120 seconds Elite cooldown is now 24 seconds Reduced duration to 10 from 15 seconds Reduced damage by 10% ************ * Soviets * ************ 1. TOS-1 & Sickle Missiles Reduced missile spread by 40/50% (normal, heroic) 1.1 Sickle Increased range by 10% 2. Construction Yard Provides minimap once again ************ *** Yuri *** ************ 1. Giant Squid Moved down to T1 from T2 Reduced attack speed by 20% 2. Stinger Increased damage against infantry by 25% 3. Stinger Ambush Will now deploy upgraded Stingers Increased cost to 1750 from 1500 4. Blight Increased max damage threshold against higher tier infantry by 25% 5. Ravager Increased range by 20% 6. Militant Separated weapon warhead from Peacekeeper This nerf was required as the weapon dealt full damage to all infantry types 7. Tsunami Tank Reduced attack speed by 20% ********************** ******* 2.1.4 ******** ***** 08/09/2020 ***** ********************** 1. Remastered and enabled the original RA2 missions with RotE elements and balance changes 1.1 Updated all terrain to match Campaign will be played mostly as America or Russia 2. Fixed Flak Troopers not targeting walls 3. Added new updater to the client 3.1 Please note you will need to update twice, once for the new client and once more for 2.1.4 4. Enabled Addons to be downloaded from the client via the Components tab 4.1 RA2/YR Mission Briefing Cutscenes 5. Added new tracks to the RotE soundtrack list 5.1 Thanks to the C&C:Generals - Enhanced team and the talented Charlie Lockwood for composing 6. Added new visuals and sounds 6.1 Various units have received an art upgrade 7. Removed Coop AI settings from appearing in any game mode other than Cooperative 8. Updated renderers list 9. Skirmish games are now saved when exiting client 10. Added a game file notification for those who do not have the required YR files to run the mod 11. Tuned some of the SP Missions 12. Added beta snow terrain 12.1 There are some bugged tiles, especially cliff set #2 ************ * General * ************ 1. Units with C4 abilities can now target oil barrels and ammo crates with their standard weapons 2. Missiles Greatly increased speed and hit probability 3. MBTs Reduced damage against light vehicles by 10% 3.1 T1 MBTs Reduced speed by 1 stage 3.2 T2/3 MBTs Increased damage against defenses by 10% 4. Stealth Units Reduced stealth delay by 85% 5. Aircraft Removed wing trails off common aircraft to boost performance Normalized all aircraft damage for balancing purposes (except the Blight and MiG) Increased missile range by 10% 6. Economy Increased ore value by 10% Reduced ore growth by 10% 7. IFV Units IFV Mode damage increased by 30% IFV Mode attack speed increased by 10% Repair mode now applies a 20% armor buff for 8 seconds 8. Infantry Crush Damage Increased rocket infantry crush damage to vehicles by 50% 9. Hover Transport(s) Are now immune to EMP effects 10. T2 Siege Vehicles Reduced damage by approx. 30% Does not apply to Magnetron nor Comanche 11. Spies Maximum amount of funds stolen capped at $7000 12. Bullet Weapons Reworked to no longer miss their target, especially AA bullet based weapons 12.1 AA Bullets Reduced damage by 20% 13. Build Speed (T2/T3 Units) Increased build speed by a further 10% 14. Civilian Structures Increased garrison capacity depending on size of structure E.G. A large building is increased from 5 to 8 ************ ** Allies ** ************ 1. Tanya Can now attack structures with her pistols, to ensure continuous attacks between 1st/2nd weapons Cryo C4 no longer targets infantry but instead will target vehicles and buildings Removed residual ice clouds effect, the slow is now applied at C4 explosion (performance boost) Increased damage by 20% Reduced Cryo C4 cooldown by 40% - adjusted damage to compensate 2. Bullfrog Increased damage by 20% Increased damage against air targets by a further 20% Increased damage against Kirovs by a further 20% Increased damage against vehicles by a further 20% Increased AA range by 10% 3. Destroyer Projectile no longer subject to elevation or cliffs Reduced damage against structures by 20% 4. Blackhawk Transport Reduced damage by 20% Can now be promoted 5. Peacekeeper Increased attack speed by 20% 6. Galewing Disabled until further notice 7. SEAL Reduced C4 damage by 30% Reduced attack speed by 20% 8. Prism Tank Reduced number of prism shards at heroic level by 50% 9. Naval Gun Turret Reduced attack speed by 20% 10. Humvee Increased damage by 15% 11. Comanche Removed upgrades and made them once again have their abilities by default 12. Avenger Increased damage against vehicles by 30% 13. Mirage Tank The mirage heat ray now reduces Iron Curtain on enemy units by 4 seconds per hit 14. Robot Tank Removed until further notice 15. Comanche Removed upgrades and made them once again have their abilities by default 16. Peacekeeper Increased damage by 10% Can now self heal outside of combat ************ *** Asia *** ************ 1. Lynx Tank Is now exclusive to North Korea No longer has an upgrade 2. Battlemaster Tank New T1 MBT. Slower than the Lynx Tank but more durable Not available to North Korea Autoloader Upgrade moved to this unit 3. Overlord Tank New T3 unit for East Asia, comes with an open topped bunker and can hold up to 4 infantry Not available in multiplayer in 2.1.4, will become available in 2.2 4. Warlord Tank Increased cost to 1000 from 900 Reduced rate of turn by 1 stage Increased HP by 10% 5. Railgun Tank Increased range by 10% Increased HP by 20% Increased impact zone (AoE) by 1 cell Increased damage against heavy vehicles by 20% 6. EMP Anti-Tank Mines Reduced cooldown to 1.5 from 2.5 minutes 7. Neutron Mines New Support Power that neutralizes enemy vehicles that come in contact Does not work on T3 vehicles, they will only take damage from the effect Exclusive to North Korea 8. Grenadier Reduced flashbang cooldown by 20% 9. Officer Attack speed buff (at death) duration increased by 50% 10. Iron Dragon Reduced damage by 25% Reduced AOE by 10% Reduced damage at max AOE spread by 20% Increased HP by 5% 11. Gatling Tank Reduced damage against air units by 15% Reduced damage against Kirovs by a further 10% ************ * Soviets * ************ 1. Flak Track Increased maximum area damage of anti ground weapon by 0.5 points (50% at max range) 2. Dreadnought Reduced missile spawn rate by 30% 3. Kirov Airship Reduced speed by 10% 4. Rhino Tank Reduced cost to 900 from 975 Reduced HP by 5% Increased build time by 10% Reduced damage by 10% Reduced all rate of turn by 1 stage 4. Hind MI-24P Transport Reduced damage by 20% Can now be promoted 5. Missile Battery Reduced missile area range by 50% to ensure more hits on its targets 6. Igla Assault Chopper Increased damage against vehicles by 20% Gave it its EMP ability again, has a 6% chance to briefly EMP enemy vehicles 7. Boris Increased cost to 1500 from 1350 Reworked weapon to use 3 burst rounds instead of single shot Reduced EMP probability to 14% from 25% (overall buff as 14 x 3 = 42%) ************ *** Yuri *** ************ 1. Blight Reworked weapon to be more consistent/accurate and effective against infantry Increased damage by 20% Increased AOE by 10% 2. Chaos Drone Removed acceleration to improve this unit's engagement in battlefield Reduced cost to 500 to 600 Increased HP by 10% 3. Cloning Vats Reduces cost of all infantry by 15% Infantry are trained at 50% experience to Veteran rank 4. Ravager Increased speed by 1 stage Increased attack speed by 20% 5. Ravageling Now explodes upon attacking and launches itself at the target rather than running up to it Explosion has a small area of effect Damage increased by 50% 6. Disruptor Increased damage against vehicles by 30% 7. Vertigo Bomber Reduced cost to 1800 from 2000 Increased build time by 10% Increased HP by 10% 8. Arch Templar Reworked weapon, it is now a burst laser chaingun The first few rounds are single target and will reduce armor by 15% - does not stack The charged shot is AOE 9. Militant Increased cost to 140 from 125 Reworked weapon. Now carries a short range shotgun 10. Havoc Tank Increased HP by 30% Increased attack speed by 20% Gave it gatling capabilities - will shoot faster the longer it attacks Increased range by 20% If chaos is successfuly triggered, the target will be slowed by 30% for 4 seconds 11. Buzzer Reduced cost to 550 from 600 Reworked into a dual state unit Can be deployed to land into a ground version, to avoid AA weapons. Deploy again to return it to its air state 11.1 Landed Buzzer Has 20% more HP Has 35% reduced range Automatically targets nearby enemies 12. Initiate Reduced training speed by 10% 13. Free Mind Upgrade No longer downgrades the Mindsweeper No longer upgrades Yuri Clones Now increases the attack speed of all psychic/kinetic based units by 33%. Also reduces mind control delay by 33% 14. Cloaking Field Has been reenabled Removed cost Increased cooldown to 6 minutes from 5 Is now available from a Stealth Generator ********************** ******* 2.1.3 ******** ***** 30/07/2020 ***** ********************** 1. Fixed the client not opening correctly in Win7 due to loose ReShade files in Resources folder ********************** ******* 2.1.2 ******** ***** 27/07/2020 ***** ********************** 1. Further optimized code to reduce lag 2. Fixed Saved Games issue caused by 2.1.0 3. Fixed various cameos not showing as intended 4. Removed unnecessary DLL files from directory 5. Fixed ReShade from interfering with CNC-DDRAW renderer 6. Added tooltips to some drop down menus throughout the client ************ * General * ************ 1. Aircraft Further generalized damage to even the playing field between all aircraft 2. Added new MP maps ************ ** Allies ** ************ 1. Tempest Pike No longer tied to Radar's range limit ************ *** Asia *** ************ 1. Nuke Cannon Reduced attack speed by 20% 2. KAI-T50 Reverted missile attack to previous cluster missile ************ * Soviets * ************ 1. N/A ************ *** Yuri *** ************ 1. Ravager Reduced damage taken by dogs by 20% ********************** ******** 2.1.0 ******* ***** 24/07/2020 ***** ********************** 1. Fixed all campaign map triggers on the following missions: A01, A02, A03, A06, A07, S05 and S06 A04 still needs fixing (reveal trigger) 2. Adjusted difficulty in single player campaign and made some missions harder 3. Added a Coop AI difficulty selector to multiplayer and skirmish lobbies 4. Removed player limit from coop lobbies to allow for spectators 5. Added ReShade to the client to avoid manual downloads 5.1 You can now enable ReShade via the options menu 6. Added new cursor pointer to client and ingame 7. Added Cyrillic ingame font option to client, by mah_boi 8. Enabled Extras button in client to give access to the following: Map Editor Credits Statistics ************ * General * ************ 1. Aircraft Reduced missile damage against medium vehicles by 10% 2. Ore Miners Increased size to 4 from 3. Does not apply to Yuri's Miner Drone This is a minor nerf to hover transports but necessary to prevent the MI-24P from transporting miners 3. Open-topped Units Increased passenger damage by 10% ************ ** Allies ** ************ 1. Aircraft Carrier Reduced Hornet HP by 50% 2. Vanguard Removed pending remake 3. Comanche & Laser Comanche Increased range by 20% ************ *** Asia *** ************ 1. Huo Long Increased attack speed by 20% 2. Nuke Cannon Increased cost to 2200 from 2100 Reduced HP by 10% Reduced AoE overall damage radius by 10% 3. AA Gatling Weapons Reduced damage to light aircraft by 20%, this applies to all anti air Gatling weapons ************ * Soviets * ************ 1. Demo Truck Reduced damage by 20% 2. Igla Assault Chopper Reworked. No longer fires EMP bullets, instead fires Shock Grenades Increased cost to 1400 from 1200 No longer exclusive to Russia Replaces the Siege Chopper 3. Siege Chopper Removed for the time being as Igla is its successor 4. Call for Transport New T1.5 support power Builds a MI-24P Transport Helicopter at the Airfield (similar to how the Krylov worked) Can carry up to 4 passengers, size limit of 3 which means light vehicles can be transported Costs 800, 3.5 minute cooldown ************ *** Yuri *** ************ 1. Miner Drone Reduced cost to 650 from 700 Increased attack speed by 20% 2. Obelisk of Life Now prioritizes injured units Now reliably removes Terror Drones 3. Bio Reactor Reduced infantry power bonus to 35 from 50 4. Floating Disk Increased damage against air units by 50% Increased speed by 10% Increased damage against vehicles by 0/10/20% Increased armor to medium from light ********************** ****** 2.1.0 r33 ***** ***** 10/07/2020 ***** ********************** 1. Updated client main menu look and BGM 2. Enabled updates via client 2.1 Currently does not apply to core client files, please don't alter these as the client will not correct mistakes 3. Reverted back to MD extension files (INI and MIXes) 3.1 Only applies to r30 and below, please follow installation instructions 4. Enabled RA2 soundtrack 5. Enabled YR campaign and multiplayer Coop missions 5.1 Fixed Allied campaign items and terrain (previous test) 5.2 Added RotE easter eggs throughout the campaign (hint: GLA and China) 6. Fixed multiplayer game speed defaults 7. Added further visual improvements 8. Included up to date Readme file with this release ************ * General * ************ 1. Added new 2-4 multiplayer maps, one RotE exclusive 2. Aircraft Increased HP by 10% Adjusted roles to be more versatile 3. Bullet Based Weapons (anti infantry) Reduced T1 damage against higher tier infantry by 30/60% (T2/T3) 4. Siege Units Increased range by 10% 5. Power Plants Are now more vulnerable to all aircraft and most weapons Power production penalty is now 50% at all times 6. Hero Units Reduced damage hero units take by approx. 50% from anti infantry weapons 7. Unit Creation Sounds Will no longer be played, except for hero units 8. Economy Reduced Ore value by 15% 9. Radars Reduced stealth sensor range to 10 cells from 15 10. Missiles Increased likelihood of chasing and hitting targets to match Yuri plasma projectiles ************ ** Allies ** ************ 1. Comanche Increased HP by 5% 2. SEAL Reduced cost to 450 from 500 No longer self heals Reduced C4 damage against defensive structures by 40% Reduced C4 damage against structures by 20% 3. M1A1 Reduced cost to 900 from 1000 4. IFV (Avenger & Bullfrog) Reduced passenger turret bonus damage by 50% to match original passenger damage 4.1 Repair Mode Increased range by 10% 5. Service Depot Now applies a constant repair effect to nearby units To remove drones vehicles still need to be directly repaired by the depot 6. MCV Now requires a War Factory + Service Depot 7. Rocketeer Reduced resistance to weapons by 30% approx. 8. Humvee Increased cost to 450 from 400 8.1 TOW Humvee Removed, America now uses the standard Humvee 9. Prism Tank Increased damage against vehicles by 20% Increased damage against structures by 10% ************ *** Asia *** ************ 1. Grenadier Increased HP by 20% Increased cost to 400 from 250 1.1 Flashbang Increased damage by 20% 2. Supply Truck Reduced HP by 10% 3. MIG Increased fire damage against infantry (AoE) 4. Minigunner Reduced damage against aircraft by 10% 5. KAI T-50 Increased damage against structures by 15% 6. MCV Now requires a War Factory + Radar 7. Supply Drop Reduced cooldown to 3 minutes from 5 Increased cash amount to 1200 from 600 8. Railgunner Reversal debuff no longer affects structures ************ * Soviets * ************ 1. Demo Truck Reduced damage against structures by 30% 2. Spetsnaz Increased HP by 15% 3. Sukhoi Increased damage against structures by 20% 4. Service Depot Now applies a constant repair effect to nearby units To remove drones vehicles still need to be directly repaired by the depot 5. MCV Now requires a War Factory + Service Depot 6. Repair Vehicle Increased range by 10% 7. Krylov Dropship Removed due to lack of use 8. Dreadnought Increased missile speed by 10% ************ *** Yuri *** ************ 1. Brute Reduced cost to 400 No longer self heals No longer takes less damage from bullet weapons 1.1 Charge Brute no longer gains armor when using this ability 2. Cloning Vats Only clones T1 infantry, higher tiers no longer affected 3. Miner Drone Reduced HP by 20% 4. Virus Increased cost to 700 Increased range by 10% Increased HP by 20% Increased build time by 10% 5. Yuri Prime No longer allowed inside the Subterranean APC 6. Chameleon Reduced Banshee damage by 20% Increased cost to 700 from 600 7. Mindsweeper Increased second blast AoE and damage by 10% 8. Genetic Mutator Increased damage by 20% 9. Medusa Reworked to be an anti ground/sea unit 10. Vertigo Bomber Increased chaos duration by 10% Reduced damage by 10% 11. MCV Now requires a War Factory + Radar 12. Plasma Trooper Reduced attack speed by 20% 13. Seeker Reduced HP by 10% 14. Boomer Increased missile speed by 10% 15. Toxin Templar Reduced cost to 800 from 900 Removed build time multiplier Increased HP by 10% ********************** ****** 2.1.0 r25 ***** ***** 17/06/2020 ***** ********************** 1. Revamped client with new buttons, backgrounds and main menu 3. Updated loading screens for all factions with 2.1 changes 4. Further optimized the game to improve performance. Reduced particle use and adjusted some animations 5. Added a new CNC-DDRAW renderer to the client 6. Updated client binary files to the latest version (Kerbiter's fork). 6.1 Fixed XNA version files 7. Added various new cursor sprites 8. Rearranged mixes to facilitate future updates 8.1 Forked major mod mixes (e.g. expandmd) and INI files to have the "RE" extension ************ * General * ************ 1. Added new 2-8 multiplayer maps, and a few RotE exclusives 2. Paradrop has been reworked to drop anti armor infantry in addition to basic infantry for all factions 3. Civilian color is now Grey, as such White has become a playable MP color ************ ** Allies ** ************ 1. Comanche Increased HP by 10% 1.1 Laser Comanche Reduced damage against structures by 100% Increased damage against vehicles by 100% Increased armor to medium from light 2. Galewing New T3 support bomber aircraft Equipped with Cryo shells capable of freezing units and structures (defenses, support & production). Lasts 15 seconds Freeze is not guaranteed as it relies on RNG. Immobile targets are more likely to be frozen (e.g. structures are 100% likely) Initial bomb also slows targets by 25% for 15 seconds 3. B2 Shard Bomber Cost reduced to 1400 from 1750 4. Prism Tank Increased damage against structures by 15% Reduced damage against infantry by 10% 5. Tomahawk Increased damage against structures by 10% 6. Tanya Reduced C4 damage against vehicles and infantry by 30% 7. Nighthawk Increased damage against vehicles by 15% Moved down to T2 from T3 8. Tempest Pike Increased damage against vehicles by 20% 9. Prism Raider Reduced damage by 10% Reduced damage against vehicles and infantry by 10% ************ *** Asia *** ************ 1. MLRS 270 Increased missile count to 6 from 4 2. Tank Buster New ability: Lock On - used via the deploy command Increases attack speed by 20% for 15 seconds, 2 minute cooldown 3. Flame & Dragon Tank Now has 2 modes, slow burst and rapid fire. Use the deploy button to switch between the 2 4. Carpet Bomb Removed. Tech Airport now grants the normal Paradrop to North Korea 5. Hacker Added a target indicator Increased HP by 20% 6. Propaganda Tower Moved to Tier 3 up from Tier 2 7. SSM Launcher New Tier 2 defense structure 8. Bunker Reduced cost to 800 from 1100 Now available from Con Yard Comes with 2 Red Guard, or 2 Minigunners if North Korea 9. Emperor Battleship No longer subject to cliffs and walls 10. Yumi Retired back to Japan and has been replaced by Commando HuoLong. Black Lotus is apparently on a plane to the battlefield.. 11. Minigunner Increased damage against aircraft by 20% ************ * Soviets * ************ 1. Power Trip New T2 upgrade, causes Tesla Troopers' and Tesla Defenders' attacks to sometimes electrocute infantry, briefly stunning them Does not affect heavy T3 infantry or Brutes 2. Tesla Weapons No longer bounce to nearby targets (excl. Boris) 3. Short Circuit & Coilguns New T2 upgrades exclusive to Russia - Only 1 is available at a time so choose carefully 2.1 Short Circuit Enables electric bounce on Tesla Tanks. Attacks bounce to 2 nearby targets 2.2 Coilguns Swaps the portable Tesla Coils on ground Tesla Tanks for the Coilgun prototype used by the Tesla Raider Increases single target damage by 20% These upgrades are free and instant as the availability of Tesla Tanks is dependent on which upgrade you choose 4. Tesla Tank Reduced damage against infantry by 10% 5. Demolisher Increased range by 10% Increased HP by 10% 6. AA Flak Weapons Reduced attack speed by 20% Reduced AOE by 10% ************ *** Yuri *** ************ 1. Arachnophobia New T3 upgrade. Increases Stinger's speed by 1 stage and installs 2 new front laser guns 2. Free the Mind New T2 (optional) upgrade exclusive to Psicorps. Swaps mind control unit roles: 2.1 Roles Yuri Clone - Loses mind-control abilities. Gains a ranged psipulse attack Strong against infantry and decent against structures Mindsweeper - Loses his mindwave weapon. Gains a 2 slot mind control 3. Vertigo Bomber Now has its chaos effect on impact (upon crashing) 4. Mindsweeper Increased damage against vehicles by 200% Increased attack speed by 20% 5. Disruptor Increased damage against infantry by 50% No longer damages friendlies 6. Mantis Now spawns 4 Vultures up from 3 Damage reduced slightly per Vulture to compensate but increased 10% overall 7. Cyborg Reaper Reduced cost to 500 from 600 8. Fleur Increased structure disable to 2 minutes from 1.2 9. Stinger Increased build time by 10% 10. Psychic Tower Now Exclusive to Psicorps Moved up to T3 from T2 11. Gene Splitter New anti ground T2 base defense 12. Assault Bike Removed 13. Chaos Drone is now available to all Yuri factions at Tier 1 Reduced HP by 10% ********************** ****** 2.1.0 r24 ***** ***** 04/06/2020 ***** ********************** 1. Fixed Helix not being available 2. Fixed North Korean flag not showing in spectator mode (sidebar stats box) 3. Enabled 2 additional command bar actions: Attack-Move & Cheer 4. Fixed East Asia's beacon command bar button using incorrect palette 5. Custom Map Transfers - no longer work due to using the mod's own channels Will be looked into in the future but no guarantee if/when it will work again 6. Fixed Tech Armory using incorrect palette when destroyed (rubble) 7. Updated 3 maps: Tournament Dune Tournament Rift Tournament Ridge 8. Fixed a few elite HP bonuses being incorrect 9. Moved all "pro" and popular maps up to the top of the list, most under [RE] 10. Fixed Peacekeers turning into Grenadiers when elite 11. Stealth detection range reduced by 3 stages 12. Reduced spawned missile speed by 20% 13. Pip Indicators Garrisoned and transported infantry pips have been changed to the following: Green - Anti Infantry Blue - Anti Armor Yellow - Anti Structure White - Support (e.g. Engineer) Red - Hero Units 14. Opentopped Vehicles Reduced carried infantry damage by 20% 15. AA Bullet projectiles no longer miss their target 16. Made adjustments to how each Tier interacts with one another, e.g. T1 deals slightly less damage against T2, T3 etc ************ * General * ************ 1. Self Heal/Repair Reworked - units will now self heal every 4s seconds for 1% of their max HP (1.5s for infantry) 1.1 Self Heal gained via Veterancy: Veteran - 50% Max Elite - 75% Max Heroic - 100% Max 2. Infantry Rockets Increased damage against vehicles by 15% 3. Ammo Crates Added new art and placed it on a few maps Now has its own warhead which is useful at taking out nearby walls 4. Forest Fires Enabled this feature. Some laser, electric, high explosives and all flame weapons can ignite trees Nearby trees will also catch on fire - the more fire is around a tree the quicker it will be destroyed 5. T1 MBTs Adjusted build times of all T1 heavy tanks to approx. 1min ($900 cost equiv.) 6. Moderately increased siege unit damage (T2 and T3) against structures 7. Increased repair range (IFV, Repair Tank) by 200% (2 stages) ************ ** Allies ** ************ 1. Avenger Reduced armor to light from medium 2. Tanya Cryo weapons now reduce the target's attack speed Attack speed is reduced by 33%, same as speed reduction 3. Grenadier Moved to East Asia 4. SEAL New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier. As the unit he replaces, the SEAL can detect stealth. 5. Prism Tank Reduced damage against structures by 15% 6. Prism Raider Can now self heal 7. Rocketeer Reworked role into anti structure, secondary anti infantry 8. Chronosphere No longer kills infantry 9. Prism Defender Greatly increased efficiency against structures 10. Comanche New Upgrade - Rocket Pods Enables their Rocket Barrage ability German Comanches get Laser Guns instead Reduced cost to 900 from 1200 to compensate 11. Spectrum Shield Upgrade Cost increased to 2000 from 1500 12. Radar Structures Reduced HP by 25% ************ *** Asia *** ************ 1. Nuke Cannon Reduced cost to 2100 from 2275 Increased damage against ground targets (other than structures) by 30% Reduced deploy speed by 17% 2. Sniper Paradrop Removed until further notice 3. Troop & Support Crawlers Increased build time by 20% 3.1 Support Crawler Increased heal interval by 100% 4. Flame & Dragon Tanks Increased damage against structures by 20% 5. Black Napalm Support Power Reduced duration to 30 seconds from 53 6. Incinerator Now available to all East Asian factions. Reworked to be mostly anti structure 7. Grenadier New T2 infantry, equipped with flashbangs and anti infantry grenades. Can sometimes disarm infantry 8. Nuke Cannon New T3 long range siege unit. Must be deployed to attack 9. Railgun Tank Reduced damage against structures to keep the Nuke Cannon relevant 10. Railgunner Reduced damage against structures by 30% New ability: Reversal - has a small chance of applying a Damage Reversal debuff on her target, swapping damage values e.g. heals will damage and damage will heal Increased cost to 775 from 700 Can now self heal 11. MLRS 270 Moved down to T2 from T3. Replaces the Howitzer for North Korea 12. Helix This unit can no longer land, use the force attack command to force friendly infantry into its transport cargo 13. Howitzer No longer available to North Korea - still in the East Asian unit roster but only usable by other factions 14. Dragon Tank Increased HP by 10% 15. Yumi Increased range by 15% 16. Sniper Reduced damage against T3 infantry by 20% 17. Iron Dragon Reduced armor to medium from heavy 18. Emperor Battleship Projectile is no longer subject to cliffs 19. Saboteur Can now self heal up to 66% 20. Flame Weapons Reworked flame weapons, attacks are now burst instead of continuous 21. Emperor Battleship No longer ammo based, now fires all 3 shells simultaneously 22. Officer Now grants a 20% attack speed buff to nearby allies upon death ************ * Soviets * ************ 1. Rhino Tank Increased cost to 975 from 900 2. Tesla Raider Can now self heal 3. Desolator Can now self heal 4. Krylov Dropship New support power, calls in a carryall support aircraft to the airfield 5. Demo Truck Increased damage by 20% 6. Spetsnaz Can no longer cull hero units or Brutes 7. Hammerhead Changed model, no longer has a turret which means it must be stationary to attack 8. Overcharge Support Power Reduced duration to 30 seconds from 53 ************ *** Yuri *** ************ 1. Tsunami Tank Will no longer be crushed by the Battle Fortress 2. Disruptor Increased damage against vehicles by 20% 3. Obelisk of Life First instance of the support power is now available straight away 4. Militant Will now correctly gain bonus HP when elite 5. Boomer Reduced HP by 20% 6. Genetic Mutator Now deals less damage to higher Tiered infantry 7. Magnetron Greatly improved its siege efficiency Reduced attack speed by 15% 8. Ravager Reworked to an anti infantry role Can now be attacked by dogs 9. Mantis No longer a support mind controller. It now spawns 3 small aircraft to attack its target 10. Disruptor Increased range by 10% Greatly increased efficiency vs structures 11. Mindsweeper New T3 infantry. Anti infantry and structure mix. His attack has 2 phases, first one kills infantry the second mutates. Heals nearby allied units upon death and applies a small HOT. Also able to self heal 12. Brute Changed to anti infantry role. New ability: Charge - Brute charges at his target, gaining a 50% speed boost and 20% armor to close his position 13. Miner Drone Increased damage by 60% ********************** ****** 2.1.0 r23 ***** ***** 02/06/2020 ***** ********************** 1. Fixed Tech Armory using incorrect palette when destroyed (rubble) 2. Updated 3 maps: Tournament Dune Tournament Rift Tournament Ridge 3. Fixed a few elite HP bonuses being incorrect ************ * General * ************ 1. Self Heal/Repair Reworked - units will now self heal every 1.75 seconds for 1% of their max HP (1.5s for infantry) 1.1 Self Heal gained via Veterancy: Veteran - 50% Max Elite - 75% Max Heroic - 100% Max ************ ** Allies ** ************ 1. Grenadier Moved to East Asia 2. SEAL New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier. As the unit he replaces, the SEAL can detect stealth. 3. Prism Tank Reduced damage against structures by 15% 4. Prism Raider Can now self heal ************ *** Asia *** ************ 1. Incinerator Now available to all East Asian factions. Reworked to be mostly anti structure 2. Grenadier New T2 infantry, equipped with flashbangs and anti infantry grenades. Can sometimes disarm infantry 3. Nuke Cannon New T3 long range siege unit. Must be deployed to attack 4. Railgun Tank Reduced damage against structures to keep the Nuke Cannon relevant 5. Railgunner Reduced damage against structures by 30% New ability: Reversal - has a small chance of applying a Damage Reversal debuff on her target, swapping damage values e.g. heals will damage and damage will heal Increased cost to 775 from 700 Can now self heal 6. MLRS 270 Moved down to T2 from T3. Replaces the Howitzer for North Korea 7. Helix This unit can no longer land, use the force attack command to force friendly infantry into its transport cargo 8. Howitzer No longer available to North Korea - still in the East Asian unit roster but only usable by other factions 9. Dragon Tank Increased HP by 10% 10. Yumi Increased range by 15% 11. Sniper Reduced damage against T3 infantry by 20% 12. Iron Dragon Reduced armor to medium from heavy 13. Emperor Battleship Projectile is no longer subject to cliffs 14. Saboteur Can now self heal up to 66% ************ * Soviets * ************ 1. Rhino Tank Increased cost to 975 from 900 2. Tesla Raider Can now self heal 3. Desolator Can now self heal ************ *** Yuri *** ************ 1. Tsunami Tank Will no longer be crushed by the Battle Fortress 2. Disruptor Increased damage against vehicles by 20% 3. Obelisk of Life First instance of the support power is now available straight away 4. Militant Will now correctly gain bonus HP when elite 5. Mindsweeper Can now self heal Increased phase two explosion speed by 50% ********************** ****** 2.1.0 r22 ***** ***** 30/05/2020 ***** ********************** 1. Moved all "pro" and popular maps up to the top of the list, most under [RE] 2. Fixed Peacekeers turning into Grenadiers when elite 3. Stealth detection range reduced by 3 stages 4. Reduced spawned missile speed by 20% 5. Pip Indicators Garrisoned and transported infantry pips have been changed to the following: Green - Anti Infantry Blue - Anti Armor Yellow - Anti Structure White - Support (e.g. Engineer) Red - Hero Units 6. Opentopped Vehicles Reduced carried infantry damage by 20% 7. AA Bullet projectiles no longer miss their target 8. Made adjustments to how each Tier interacts with one another, e.g. T1 deals slightly less damage against T2, T3 etc ************ ** Allies ** ************ 1. Rocketeer Reworked role into anti structure, secondary anti infantry 2. Chronosphere No longer kills infantry 3. Prism Defender Greatly increased efficiency against structures 4. Comanche New Upgrade - Rocket Pods Enables their Rocket Barrage ability German Comanches get Laser Guns instead Reduced cost to 900 from 1200 to compensate 5. Spectrum Shield Upgrade Cost increased to 2000 from 1500 6. Radar Structures Reduced HP by 25% ************ *** Asia *** ************ 1. Flame Weapons Reworked flame weapons, attacks are now burst instead of continuous 2. Emperor Battleship No longer ammo based, now fires all 3 shells simultaneously 3. Officer Now grants a 20% attack speed buff to nearby allies upon death ************ * Soviets * ************ 1. Demo Truck Increased damage by 20% 2. Spetsnaz Can no longer cull hero units or Brutes 3. Hammerhead Changed model, no longer has a turret which means it must be stationary to attack ************ *** Yuri *** ************ 1. Boomer Reduced HP by 20% 2. Genetic Mutator Now deals less damage to higher Tiered infantry 3. Magnetron Greatly improved its siege efficiency Reduced attack speed by 15% 4. Ravager Reworked to an anti infantry role Can now be attacked by dogs 5. Mantis No longer a support mind controller. It now spawns 3 small aircraft to attack its target 6. Disruptor Increased range by 10% Greatly increased efficiency vs structures 7. Mindsweeper New T3 infantry. Anti infantry and structure mix. His attack has 2 phases, first one kills infantry the second mutates. Heals nearby allied units upon death and applies a small HOT 8. Brute Changed to anti infantry role. New ability: Charge - Brute charges at his target, gaining a 50% speed boost to close his position ********************** ***** 2.1.0 beta ***** ***** --/05/2020 ***** ********************** 1. Save/Load games has been enabled 2. Readjusted unit roles to diversify gameplay. Refer to the roles txt file for more info 3. Added new terrain by OmegaBolt, MooMan65, Starkku & modder666 with edits by me 4. Added new temperate trees by MadHQ, snow trees and desert trees by me 5. Fixed some ship sizes and models for Asia 6. Fixed Guardian GI not being able to force attack ground when deployed 7. Added new capturable Tech Civilian Buildings and placed on a few maps under [RE]: 7.1 Tech Structures Civilian Armory - Allows you to train up to 10 infantry straight to Elite status Expansion Post - Allows you to build structures away from your base 8. Fixed Slaves turning into Brutes when Elite... 9. Fixed Apocalyse and Decimator Tanks being immune to basic mind control 10. Fixed Desolator IFV mode 11. Added more multiplayer maps, for credits refer to author name on lobby 12. Improved performance by adjusting some effects and animations 13. Fixed Ahsan being permanently stealthed when Elite (New Veterancy Mode) 14. Fixed Terror Drones being ejected out rather than being destroyed when a vehicle is repaired 15. Fixed LAN lobbies from crashing 16. Fixed a bug where the Toxin Templar would still reduce the target's armor by 2% instead of 1% per hit 17. Fixed Comanche having Kirov armor 18. Fixed Asia's dog cost (was previously $50 cheaper than others) 19. Fixed repair weapons and support powers not destroying Terror Drones 20. Fixed Unholy Mode building prerequisites 21. Added TS DDRAW-2 renderer to the client 21.1 TS DDRAW-2 Please note that this renderer is recommended as it works well in windowed and fullscreen. If you run into issues please tweak your settings in the client options 22. Added Reshade and some preset profiles to pick from. Press the 'home' key ingame to configure 22.1 Reshade Works best with TS DDRAW-2 and loads with minimal delay, but some have reported CNC DDRAW to be better The default preset is to a custom Rise of the East one: "RotEXtended" I recommend XtendedLite as it's a good image improvement without too much "yeet" Reshade is optional and is a foler included with the patch, read the instructions before using 22.2 Presets RotE_OG - RA2 level everything RotE_Xtended - Sharper image, medium bloom focus on bright items (brighter maps have stronger effect) RotE_XtendedLite - Xtended with much less bloom, and about 50% of all other effects RotE_Xtended_XtraBloom - For those who want to play the game like they're drunk RotE_Xtra_CoolWinter - Sharper image, cool color tones with mild arctic lighting (best for snow maps) RoTE_Xtra_ScorchingDesert - Sharper image, warm color tone with a minor heat haze and desert ambient lighting (best for desert maps) Please note that heat haze is quite GPU intensive, turn it off if you are having issues 23. Adjusted AI levels, easy is now much slower and Brutal AI is a lot more aggressive 24. Fixed multi engineer checkbox settings always being on regardless of it being checked or not 25. Fixed Peacekeers turning into Grenadiers when elite 26. Moved all "pro" and popular maps up to the top of the list, most under [RE] ************ * General * ************ 1. Reworked chaos induced attack speed bonus: Old version would increase attack speed by 50% New version reduces attack speed by 10% 2. Anti Air Weapons Adjusted efficiency: 2.1 Missiles Improved efficiency against spawned missiles Reduced range by 10% (base defenses) Increased speed by 100% (vehicles and infantry missiles) Bullets Improved efficiency against spawned missiles Reduced range by 10% (base defenses) No longer miss their target Flak Reduced range by 10% Reduced damage by 25% Now has a chance to critical hit targets for extra damage Flak Troopers cannot critical Plasma Improved efficiency against spawned missiles Increased speed by 10% Increased damage against the Kirov by 15/30% (Seeker, Plasma Gun) Reduced range by 15% Laser Improved efficiency against spawned missiles 3. Veterancy Reduced attack speed bonus by 8% Reduced HP bonus by 10% 3.1 New Veterancy Reduced HP bonus by 20% Increased requirements by 33% (was previously lower than it should be) 4. Aircraft Can now be sold at an airfield Increased spawned aircraft (e.g. paradrop plane) move speed by 30% Reduced HP by 7% No longer included by the select all command 5. IFV Modes (Bullfrog & Avenger) Added 2 additional IFV modes, total of 11 new modes available: 1.1 New IFV Modes Railgunner - Railgun duh Prism Raider - Laser chaingun Prism Defender - Laser cannon Toxin Templar - Toxinthrower Incinerator - Flamethrower Demolisher - Mortar cannon Minigunner - AA and AG machine gun Hacker - Vehicle EMP Tesla Raider - Tesla Cannon Peacekeeper - Shotgun Javelin Solvier - Twin missiles Cyborg Reaper - Laser cannon (same as Prism Defender) 6. Stealth Detection The following units now have stealth sensors 6.1 T2 Infantry (radius of 8) Grenadier Tesla Trooper/Defender Cyborg Reaper Hacker 6.2 T1 Vehicles (radius of 10) Bullfrog/Avenger Flak Track Seeker ECM Tank 7. Economy Greatly Increased ore growth rate Increased Ore value by 50% Increased Gem value by 25% 8. Open Topped Vehicles Increased range of infantry inside by 20% Reduced experience gained from infantry by 75% T3 heavy infantry and Hero units are now worth 2 slots in vehicles (Humvees excepted) Reduced damage of passengers by 15% 9. Hero Units Now have an indicator, making them easier to spot Increased speed and HP by 10% 10. Mind Control Increased all instant mind control range by 10% 11. Radiation Reduced damage against heavy plate units by 30% 12. C4 Reworked how C4 works, the bomb will be "thrown" onto the building instead. Cannot be disarmed Reduced damage by 85% 13. Spawned Missiles Increased take off and flight speed by 13% 14. Battle Lab Increased build time by 100% Increased cost to 4000 from 2000 15. Radars Increased cost to 1250 from 1000 Now serve as a support power hub, most support powers will not be available without a radar 16. Base Defenses Can now be promoted 16.1 Veterancy Level 1 - Improved attack speed Level 2 - Improved HP, self repair 16.2 New Naval Defenses Soviets - SAM Site: Anti vessel missile system Allies - Gun Turret: Anti vessel cannon Asia - EMP Naval Mines: Anti vessel / support mines Yuri - Ray Pylon: Anti vessel laser tower 16.3 Bunkers (including civilian) Reduced HP by 20% 17. Dogs All dogs are now amphibious Reduced cost of all dogs to 150 from 200 (275 for Allies) 18. Superweapons 18.1 Primary Superweapons Cooldown increased to 11 minutes 18.2 Secondary Superweapons Increased cooldown to 7 minutes from 4 Genetic Mutator remains at 4 minutes (pending its remake) Iron Curtain & Chronosphere radius increased by 1 stage Chronosphere no longer kills infantry 18.3 Forceshield Cooldown increased to 6 minutes from 4 Now only shields 1 structure 19. Unit Upgrades Some unit upgrades have been implemented for testing Units that have upgrades have an indicator on their sidebar icon, once the prerequisite is met the indicator will change. The following upgrades are live: 19.1 New Upgrades 19.1.1 Soviets Nuclear Tanks (Iraq) Scorpion Tank - +1 speed stage, mininuke @ death, nuke shells Demo Truck - +1 speed stage, nuke suicide weapon 19.1.2 Allies Spectrum Shield (Germany) Prism Tank - Reduces incoming damage by 20% Prism Defender - Reduces incoming damage by 20% Laser Tank - Reduces incoming damage by 20% Rocket Pods Gives Comanches a Rocket Barrage ability Laser Guns Gives German Comanches Laser Guns 19.1.3 Asia Chaingun Upgrade Minigunner - Increases attack speed by 25% Gatling Tank - Increases attack speed by 25% Gatling Cannon - Increases attack speed by 25% Lynx Tank Auto Loader (not available to North Korea) Lynx Tank - gives newly built Lynx Tanks an additional replenishable ammo 19.1.4 Yuri Stealth Suit Upgrade (Specter) Militant - Gains permanent stealth, 10% additional HP 20. MCV Reduced cost to 2500 from 3000 21. Ore Miner Reduced all miner costs by 100 22. Tech Structures No longer considered base (cannot build off of these) 23. Pip Indicators Garrisoned and transported infantry pips have been changed to the following: Green - Anti Infantry Blue - Anti Armor Yellow - Anti Structure White - Support (e.g. Engineer) Red - Hero Unit ************ ** Allies ** ************ 1. Mirage Tank Increased cost to 1100 from 1000 2. TOW Humvee Reduced speed by 1 stage Increased build time by 10% 3. Destroyer Increased attack speed by 10% Increased damage against structures by 10% ASW and Destroyer now share veterancy points 3.1 ASW Increased ASW's HP by 50% Increased ASW's range by 20% Increased ASW's damage by 20% ASW now has its own Elite weapon 4. SpySat New support power, GPS Scrambler - shuts down enemy radars for 1:30 minutes Support powers linked to Radar dishes are also put on hold. Does not affect the Soviet Con Yard Does not affect other SpySats 5. Bullfrog Increased damage against the Kirov by 10% 6. Avenger Increased damage against the Kirov by 5% Increased attack speed by 20% Increased damage by 10% 7. Vanguard Increased damage against vehicles by 10% Now fires faster the longer it keeps attacking the same target, switching resets speed bonus 8. Lightning Storm Decreased duration by 50% but increased speed between bolts to match 9. Aurora Increased cost to 1900 from 1800 Reduced HP by 5% 10. Sonar Pulse Scan Increased reveal duration by 400% Reduced cooldown to 3 minutes from 4 11. Tanya Reworked all weapons and abilities: 11.1 Pistols Tanya now utilizes cryo technology in her shots and is able to slow down targets. Her vehicle C4 has also been reworked and is no longer sticky. It is now a time delay C4 thrown at an area. Upon exploding it releases clouds of cryo that slows down nearby units 12. Rocketeer Increased damage against structures by 30% Reworked role into anti structure, secondary anti infantry 13. Prism Raider Increased range by 10% Reduced cost to 800 from 1000 14. Nighthawk Increased cost to 1400 from 1300 Reduced HP by 10% Moved up to Tier 3 from Tier 2 15. Comanche Increased damage against vehicles by 15% Increased anti air range by 20% Reduced damage against structures by 10% Reduced build time by 10% Reduced cost to 900 from 1100 Is now able to use the attack move command 16. Battle Fortress Reduced speed by 1 stage 17. Pilot Is now able to take commands such as attack move and guard/area guard 18. Tempest Pike Support Power Reenabled an oldie For new players - This support power deploys a temporary Tempest Pike at the target location Can be used in defense or offense Not available to America Reduced damage by 30% Increased cooldown to 4 minutes from 3 19. B2 Prism Bomber (support power) Reworked how this unit works 19.1 New B2 Now swoops the area for multiple bombardments Increased HP and reduced damage to compensate change Role reworked, it is now anti ground (units) instead of buildings 20. Prism Tower Reduced cost to 1300 from 1500 21. American Paradrop Reenabled for America Available at Airfield + Radar 22. Humvee Reduced speed by 1 stage Increased build time by 10% 23. Javelin Soldier Reduced rocket launcher attack speed by 20% 24. Grenadier Reduced cost to 250 More focus on his anti infantry role Moved to East Asia 25. Prism Defender Is now able to power up Prism Towers Can no longer deploy Reduced cost to 400 from 500 Greatly increased efficiency against structures 26. Airstrike Increased cost to 750 from 500 27. Sonic Tank No longer available to America 28. Shatterer Is now also available to Germany Increased cost to 1500 from 1400 29. Mobile Gap Generator Reduced cost to 1200 Increased radius to 7 from 6 30. Tomahawk Launcher Reduced armor to medium from heavy 31. SEAL New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier. As the unit he replaces, the SEAL can detect stealth. ************ *** Asia *** ************ 1. Radar Jammer Increased jam radius to 40 from 30 2. Railgun Tank and Railgunner Increased damage against vehicles by 10% Reduced damage against structures by 30% 3. EMP Cargo Plane Increased flight speed by 100% Replaced model to reflect its speed 4. Yumi Increased attack speed by 20% Increased range by 15% Reduced damage against heavy vehicles by 20% 5. Gatling Boat Changed armor to medium from light 6. Artillery Platform Reduced speed 2 stages 7. MLRS 270 Increased range by 10% Increased minimum range to 30% of its max range. Was previously 20% Reworked missiles to prevent the slope/cliff straight missile bug Moved down to T2 from T3 to replace the Howitzer 8. Gatling Tank and AA Gun Reduced damage against the Kirov by 10% 9. SCUD Storm Superweapon Increased missile speed and reduced delay between missiles 10. Flame Tank, Dragon Tank and Incinerator Increased damage against structures by 20% 10.1 Dragon Tank Reduced cost to 1300 from 1500 Reduced HP by 10% 10.2 Incinerator Reduced cost to 250 from 350 No longer starts veteran Now available to all East Asian factions 10.3 Reworked flame weapons, attacks are now burst instead of contiguous 11. Emperor Battleship Increased range by 20% Reduced attack radius effect by 50% No longer ammo based, now fires all 3 shells simultaneously Projectile is no longer subject to cliffs 12. Minigunner Reduced anti air range by 30% to compensate for open topped vehicle range bonus 13. Hijacker Is now able to take commands such as attack move and guard/area guard Is now stealth when not moving 14. Troop and Support Crawler Can no longer detect stealth units Reduced passenger limit to 4 from 5 Reduced HP by 10% Reduced move speed by 1 stage Now comes with 2 basic infantry instead of 4 - price adjusted to compensate 15. ECM Tank Increased cost to 750 Can now detect stealth units at a radius of 14 Increased initial slow effect by 21% Can now be converted to fry terror drones that are inside your vehicles Converted ECM tanks cannot attack enemy vehicles nor detect stealth units Use the deploy function to convert it back to attack mode 16. Gunboat Increased cost to 1100 from 900 Can no longer detect submerged units 17. Sniper Team Support Power Reduced cost to 1200 from 1500 Can no longer shoot out of open topped vehicles Reduced damage against T3 infantry by 20% 18. Black Napalm Support Power Made its effect global, you no longer need to select a target area to apply (same as Russia's Overcharge) Increased cooldown to 5 minutes from 4 Reduced damage bonus to 25% from 50% 19. Helix and Hellfire Helix Increased flight speed by 20% Helix no longer available to North Korea 20. Nuclear Cell Overload Reduced build time by 50% No longer damages the nuclear reactor Moved to the Defense production tab 21. Hacker Reduced deployed weapon (hack weapon) range by 20% Is now able to shut down Heroic vehicles and EMP immune vehicles 22. Supply Truck and Ore Refinery Increased cost to 1100/1900 from 1000/1800 23. Propaganda Tower Reduced cost to 750 from 900 Now also provides 15% HP to nearby units Reduced damage bonus to 15% from 20% Reduced attack speed bonus to 15% from 20% 24. Railgunner Increased build time by 10% 25. ECM Cruiser Moved down to Tier 1 from Tier 2 26. Flame Tank and Dragon Tank Moved down to Tier 2 from Tier 3 27. EMP Bomb Superweapon Reduced EMP duration by 15% Increased cooldown to 5 minutes from 4 Added a small delay between the warning message and the bomber spawning 28. MIG Can now benefit from the Black Napalm support power 29. Supply Drop Zone Increased supply drop cooldown to 5 minutes from 4 30. Red Guard Increased cost to 175 from 170 Increased build time by 10% 31. Officer Grants a 30% attack speed bonus to nearby allies upon death 32. Nuke Cannon New T3 long range siege unit. Must be deployed to attack 33. Howitzer No longer available to North Korea - still in the East Asian unit roster but only usable by other factions ************ * Soviets * ************ 1. Hammerhead Artillery Reduced cost to 1300 from 1600 Increased range by 20% 2. Kirov Airship Increased hover speed by 20% Reduced HP by 25% Increased cost to 2500 from 2000 3. Stingray Reduced HP by 20% Reduced attack speed by 10% Reduced move speed by 1 stage 4. War Miner Reduced range by 10% Reduced attack speed by 30% 5. Tesla Miner Reduced damage by 30% Increased range by 10% 6. Typhoon Attack Sub Reduced HP by 20% Reduced cost to 900 from 1000 7. Decimator Tank Increased cost to 2100 from 1800 Reduced residual radiation duration by 50% 8. Sea Scorpion Increased cost to 750 from 600 9. Whiskey Removed from the soviet roster until further notice New ability, Emerge: Becomes visible to enemies in order to use the anti surface missile systems above its haul. Used via the deploy command, use again to submerge Reduced HP by 15% Reduced cost to 1450 from 1600 10. Ahsan Increased attack speed by 20% Reduced Kill Driver bullet reload time by 20% Reduced range by 20% 11. Sickle Reduced damage by 20% 12. Boris Reduced cost to 1350 Can now benefit from the Overcharge support power Reduced damage by 25% Increased attack speed by 25% 13. Scorpion Tank No longer has nuclear tank shells, instead gains the ability with the Nuclear Tanks upgrade 14. Flak Track No longer detects stealth units Changed speedtype to Track - will no longer be slowed by terrain 15. Siege Chopper Increased anti air range by 50% 16. Tesla Raider Reduced damage by 10% Increased cost to 900 from 800 17. Flak Trooper Increased cost to 225 from 200 18. Sentry Gun Reduced cost to 500 from 600 19. Tesla Coil Reduced cost to 1300 from 1500 20. Igla Attack Chopper Reduced damage by 20% Increased attack speed by 20% 21. Terror Drone No longer immune to EMP 22. Tank Drop Reduced cooldown to 4 minutes from 6 Moved to Airfield from Radar 23. Spetsnaz Now instantly kills infantry below 25/23/21% HP (rookie/veteran, elite, heroic) Cannot cull hero units or Brutes 24. Overcharge Cost reduced to 1100 from 1300 Damage bonus removed 25. Demo Truck Reduced cost to 1000 from 1250 Increased acceleration speed considerably 26. Dragunov Reduced HP by 10% Reduced damage by 15% Increased cost to 2300 from 2200 27. Fake Structures Soviets can now build 4 fakes: 27.1 Fakes Barracks War Factory Battle Lab Nuclear Reactor 28. Apocalypse Tank Increased cost to 2300 from 2100 Increased build time by 10% 29. Battle Lab (palace) New Support Power - Krylov Dropship Builds a carryall support aircraft at an airfield. Small delay between use and aircraft readiness 30. Rhino Tank Increased cost to 975 from 900 ************ *** Yuri *** ************ 1. Cyborg Reaper Reworked his role: His weapon is weaker against infantry but stronger against vehicles 2. Initiate Increased attack speed by 20% 3. Seeker / Seaker / Plasma Gun Reworked anti ground projectile to improve targeting 3.1 Seeker Increased cost to 700 from 600 3.2 Seaker Increased cost to 800 from 700 3.3 Plasma Gun Increased cost to 850 from 750 4. Yuri Clone and Psi Trooper Reduced cost to 650 from 800/700 5. Toxin Templar Increased attack speed by 20% Reduced damage against infantry by 30% (residual toxin damage remains unchanged) 6. Boomer Increased damage against heavy structures by 20% Reenabled for Psicorps Reduced HP by 20% 7. Assault Bike Improved missile hit probability against moving targets 8. Fleur Increased attack speed by 20% Removed Sprint and reworked her C4: 8.1 Sabotage C4 Fleur temporarily disables the target building, can only affect production, defensive and special (support) structures. Only Engineers can disarm the bomb Can now clear garrisoned structures Reduced damage against vehicles by 10/15/20% (light, medium, heavy) 9. Stealth Tank Increased Barrage reload speed by 33% No longer able to attack air units Reduced damage against structures by 30% Reduced HP by 10% 10. Vertigo Bomber Reduced build time by 10% Increased damage by 20% Reduced damage against infantry by 20% 11. Stinger Increased damage against infantry by 30% Increased move speed by 1 stage 12. Venom Increased HP by 10% Increased anti air damage by 25% No longer shares warheads with the Cyborg Reaper 12.1 Warhead Reduced damage against vehicles and structures by 20% 13. Genetic Mutator No longer instantly kills infantry. The lower HP value the more likely it will mutate 14. Havoc Tank Reduced effect radius by 50% Increased cost to 1100 Reduced range by 10% 15. Stinger Ambush Reduced cooldown to 5 minutes from 6 Reduced cost to 1500 from 1750 16. Floating Disk Reduced damage against aircraft by 15% Reduced damage against structures by 10% 17. Lasher Tank Increased build time by 15% Reduced move speed by 1 stage Reduced cost to 750 from 800 18. Magnetron Increased range by 10% Reduced attack speed by 15% No longer detects stealth units Increased build time by 10% Reduced speed by 1 stage 19. Assault Bike Changed speedtype to Track - will no longer be slowed by terrain 20. Slave Miner Reduced HP by 20% Removed in 2.1 20.1 Drone Miner & Ore Refinery Replaces the Slave Miner Costs 700/1600 21. Medusa Increased cost to 2000 from 1750 Reduced speed by 2 stages 22. Ravager Changed roles from anti armor to anti infantry Reduced HP by 20% Reduced range by 75% Increased speed by 2 stages Increased resistance to bullets by 50% Will now spawn a Ravageling upon death Can now be attacked by dogs Reduced cost to 200 from 250 22.1 Ravageling Smaller, melee version. Weaker but faster - good for scouting Can be attacked by dogs Can be crushed 23. Mantis Reduced HP by 23% Increased speed by 33% 24. Stealth Generator & Cloaking Field New T2 support structure exclusive to Specter Cloaks nearby units and grants a 20% speed boost Cloaked state lingers on units for 15 seconds after leaving its vicinity 24.1 Cloaking Field Removed this support power until further notice 25. Psychic Tower Increased HP by 10% 26. Obelisk of Life New T1.5 support power: Drops a tower at the target location that is able to heal and repair friendly units. It is also able to get rid of Terror Drones. Ability will only go on cooldown once current Obelisk is destroyed or sold Its heal cannot be controlled and comes in bursts of 3. Heals for 20 HP each. 27. Giant Squid No longer grapples its target but will instead ram it 28. Psychic Dominator Added a new black hole/rift after effect which if placed correctly will spawn a horde of angry, uncontrollable Ravagelings at the target location There is now a delay between damage, the head animation will mind control and give players time to react, the black hole will deal damage 29. Fanatics Will now deal 50% damage when crushed Disabled until further notice 30. Disruptor Has been remade and is now a long range support artillery unit Must be deployed to attack Damaged enemy units will be slowed by 30% and have their damage reduced by 30% Reduced move speed by 1 stage Increased damage against vehicles by 20% 31. Blight Its plasma will now overload enemy infantry, causing them to mutate Increased damage against infantry by 50% Reduced damage against structures by 50% 32. Virus Moved to T3 up from T2 33. Chameleon Reduced cost to 600 from 700 Role change: anti armor instead of infantry (anti structure airstrike remains unchanged) 34. Plasma Trooper New T1 anti armor and anti air infantry equipped with a Plasma launcher Costs 300 Replaces the Ravager as a starting unit 35. Mindsweeper New T3 infantry exclusive to Psicorps Anti infantry and structure role. Infantry killed by second phase of weapon mutate Heals nearby allies upon death and grants a minor HOT effect 36. Brute Role changed to anti infantry New ability - Charge: Brute will charge at his target, gaining a 50% movement speed buff for a small duration to help with his new role. 40 second cooldown. 37. Tsunami Tank Will no longer be crushed by the Battle Fortress