SOVIET STRUCTURES


Soviet Construction Yard Soviet Tesla Reactor Soviet Barracks Soviet Ore Refinery Soviet War Factory Soviet Airfield Soviet Runway Soviet Radar Soviet Shipyard Soviet Service Depot Soviet Armory Soviet Battle Lab Soviet Industrial Plant Soviet Nuclear Plant Soviet Sentry Gun Soviet Flak Cannon Soviet Missile System Soviet Tesla Coil Soviet Iron Curtain Soviet Nuclear Silo


Soviet Construction Yard

Soviet Construction Yard

Building construction facility and the heart of every base. Deployed via an Soviet Mobile Construction Vehicle.


TIP: Both, the MCV and the Construction Yard are equipped with a Sentry Gun.




  • HP: 1400
  • Cost: 2500 (MCV)
  • Armor: Fortified
  • Role: Production
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: MCV
  • Primary Weapon: N/A
  • Secondary Weapon: N/A




Tesla Reactor

Soviet Power Plant

Main power source of the Soviet nations.


TIP: Can be infiltrated by spies to shut down enemy power for 70 seconds.
   Power plant armor is weak to almost all weapon/damage types.




  • HP: 1050
  • Cost: 800
  • Armor: Power Plant
  • Role: Power Supply
  • Upgrades: N/A
  • Power: +200
  • Prerequisite: Soviet Construction Yard
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Barracks

Soviet Barracks

Infantry training facility.


TIP: Infiltrating this structure allows the user to train veteran infantry.
   This structure is affected by production bonuses of the same type.



  • HP: 700
  • Cost: 500
  • Armor: Wood
  • Role: Infantry Training
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Soviet Construction Yard
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Ore Refinery

Soviet Ore Refinery

Primary resource destination structure for the Soviet forces. Ore Miners return to refineries with ore which then converted to cash.



TIP: Can be infiltrated by spies to steal up to 33% of the enemy's total funds.



  • HP: 1400
  • Cost: 2000
  • Armor: Wood
  • Role: Resource
  • Upgrades: N/A
  • Power: -40
  • Prerequisite: Soviet Construction Yard
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
War Factory

Soviet Power Plant

Vehicle production facility.


TIP: Infiltrating this structure allows the user to build veteran vehicles.
   This structure is affected by production bonuses of the same type.




  • HP: 1400
  • Cost: 800
  • Armor: Factory
  • Role: Vehicle Production
  • Upgrades: N/A
  • Power: -50
  • Prerequisite: Soviet Con. Yard, Barracks, Refinery
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Airfield

Soviet Airfield

Aircraft production facility. Also an auxiliary requirement structure for airborne type support powers.


TIP: Infiltrating this structure allows the user to build veteran aircraft.
   This structure is affected by production bonuses of the same type.


  • HP: 1400
  • Cost: 1000
  • Armor: Wood
  • Role: Aircraft Production, Reload/Sell
  • Upgrades: N/A
  • Power: -50
  • Prerequisite: Soviet Con. Yard, Ore Refinery
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Runway

Soviet Runway

Aircraft production facility.


TIP: Cannot be infiltrated by enemy spies.
   This structure is affected by production bonuses of the same type.


  • HP: 910
  • Cost: 750
  • Armor: Wood
  • Role: Aircraft Production, Reload/Sell
  • Upgrades: N/A
  • Power: -25
  • Prerequisite: Soviet Airfield
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Radar Tower

Soviet Radar

Radar facility, provides a minimap view of the battlefield. Also a hub for support powers and early upgrades for the Soviet forces.

TIP: Infiltrating this structure resets the enemy's cleared fog and allows you to see future scouting.
   Can be shut down by Radar Jamming units and support powers



Airstrike
  • Calls in 2 A10s to bombard the target area on a 5 min cooldown
  • Costs $750 and requires an Airfield.


Paradrop
  • Drops 5 Rangers and 2 Guardian GIs at the target location. 5 min cooldown.


Tempest Pike
  • Deploys a defensive weather tower at the target location. 4 min cooldown.
  • Costs $500 and is not available to America


Sonar Scan
  • Reveals submerged and/or cloaked units where targeted. 3 min cooldown.















Rocket Pods
  • Upgrades the Comanche with anti-structure Rocket Pods. 1.5 min research time
  • Costs $1500.


Laser Guns
  • Upgrades the Comanche with anti-armor Lasers. 1.5 min research time.
  • Costs $1500.






  • HP: 1050
  • Cost: 1250
  • Armor: Wood
  • Role: Radar/Support
  • Upgrades: 2
  • Power: -75
  • Prerequisite: Soviet Con. Yard, Ore Refinery
  • Primary Weapon: N/A
  • Secondary Weapon: N/A




Shipyard

Soviet Shipyard

Vessel production facility.


TIP: Cannot be infiltrated nor captured.
   This structure is affected by production bonuses of the same type.




  • HP: 1400
  • Cost: 1500
  • Armor: Fortified
  • Role: Vessel Production and Repair
  • Upgrades: N/A
  • Power: -40
  • Prerequisite: Soviet Con. Yard, Ore Refinery
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Service Depot

Soviet Service Depot

Unit repair facility.


TIP: Periodically repairs vehicles around it.
   Repair aura does not remove Terror Drones, units must be placed in the depot instead.



  • HP: 1500
  • Cost: 1000
  • Armor: Wood
  • Role: Unit Repair
  • Upgrades: N/A
  • Power: -40
  • Prerequisite: Soviet Con. Yard, War Factory
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Soviet Arsenal

Soviet Arsenal

Soviet Tier 2 tech structure.

Allows the owner to build Tier 2 units, infantry and structures.







Spectrum Shield
  • Upgrades Laser Tanks, Prism Tanks and Prism Defenders with 20% HP shields.
  • Costs $2000.




  • HP: 1050
  • Cost: 1750
  • Armor: Wood
  • Role: Tier 2 Tech
  • Upgrades: 1
  • Power: -150
  • Prerequisite: Con Yard, Radar, Barracks, Refinery, War Factory
  • Primary Weapon: N/A
  • Secondary Weapon: N/A




Soviet Battle Lab

Soviet Arsenal

Soviet Tier 3 tech structure.

Allows the owner to build Tier 3 units, infantry and structures.







B-2 Shard Bomber
  • Calls in a Prism Bomber to bombard the target area.
  • Costs $1400 and has a 7 minute cooldown.
  • Strong against infantry and vehicles.






  • HP: 1400
  • Cost: 3500
  • Armor: Wood
  • Role: Tier 3 Tech
  • Upgrades: N/A
  • Power: -300
  • Prerequisite: Con Yard, Radar, Arsenal, War Factory
  • Primary Weapon: N/A
  • Secondary Weapon: N/A




Ore Processor

Soviet Ore Purifier

Resource tech structure.

Increases all incoming income cash by 25%.







  • HP: 1400
  • Cost: 2000
  • Armor: Fortified
  • Role: Resource
  • Upgrades: N/A
  • Power: -150
  • Prerequisite: Soviet Battle Lab
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Gap Generator

Soviet Gap Generator

Shrouds a portion of the map around itself to enemy radars and vision.


TIP: Deploying the Gap Generator doubles its radius but also doubles its power consumption.





  • HP: 700
  • Cost: 1500
  • Armor: Wood
  • Role: Map Conceal
  • Upgrades: N/A
  • Power: -100
  • Prerequisite: Soviet Battle Lab
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Spy Satellite

Soviet Spy Satellite

Reconnaissance support structure that provides the owner with full map vision.


TIP: Cannot be infiltrated nor shut down by power outages.
   Its destruction will obscure the entire map.





GPS Scrambler
  • Shuts down enemy radar facilities for 1 minute. Does not affect other Spy Satellites
  • Costs $1000, 4 minute cooldown.




  • HP: 1400
  • Cost: 1500
  • Armor: Wood
  • Role: Map Reveal
  • Upgrades: N/A
  • Power: -100
  • Prerequisite: Soviet Battle Lab
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Pill Box

Soviet Pill Box

Basic anti infantry defense.


TIP: 1x1 Defensive structures take additional damage from most weapon/damage types.



  • HP: 420
  • Cost: 500
  • Armor: 1x1 Defense
  • Role: Anti Infantry
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Soviet Construction Yard
  • Primary Weapon: 30 Damage, 20 ROF, 6 Range [22DPS]
  • Secondary Weapon: N/A






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Patriot Missiles

Soviet Patriot Missiles

Anti air base defense.


TIP: 1x1 Defensive structures take additional damage from most weapon/damage types.



  • HP: 560
  • Cost: 750
  • Armor: 1x1 Defense
  • Role: Anti Air
  • Upgrades: N/A
  • Power: -30
  • Prerequisite: Soviet Construction Yard
  • Primary Weapon: 80 Damage, 60 ROF, 14 Range [20DPS]
  • Secondary Weapon: N/A






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Naval Gun Turret

Soviet Power Plant

Anti armor naval defense.


TIP: 1x1 Defensive structures take additional damage from most weapon/damage types.
   Can only be placed in water.





  • HP: 910
  • Cost: 1000
  • Armor: 1x1 Defense
  • Role: Anti Armor
  • Upgrades: N/A
  • Power: -30
  • Prerequisite: Soviet Shipyard
  • Primary Weapon: 100 Damage, 50 ROF, 8 Range [30DPS]
  • Secondary Weapon: N/A






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Prism Tower

Soviet Power Plant

High powered anti ground base defense.


TIP: 1x1 Defensive structures take additional damage from most weapon/damage types.
   Can be powered up by German Prism Defenders for +20% damage.
   Can link with up to 3 other Prism Towers and deal extra damage.



  • HP: 840
  • Cost: 1300
  • Armor: 1x1 Defense
  • Role: Anti Ground
  • Upgrades: N/A
  • Power: -70
  • Prerequisite: Soviet Construction Yard, Arsenal
  • Primary Weapon: 120 Damage, 40 ROF, 8.5 Range [45DPS]
  • Linked Weapon: 216 Damage, 60 ROF, 9 Range [54DPS]






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Chronosphere

Soviet Power Plant

Soviet forces' support Superweapon.


TIP: Can be used on naval units





Chronosphere
  • Shifts a small group of infantry and/or vehicles to the target location.
  • 7 minute cooldown.




  • HP: 1150
  • Cost: 3000
  • Armor: Fortified
  • Role: Support
  • Upgrades: N/A
  • Power: -250
  • Prerequisite: Soviet Battle Lab
  • Primary Weapon: N/A
  • Secondary Weapon: N/A



Weather Control Device

Soviet Power Plant

The Soviet offensive Superweapon. Summons a lightning storm at the target location.


TIP: Has a small delay between casting and the storm's summoning.





Lightning Storm
  • Summons a lightning storm to deal massive damage.
  • 11 minute cooldown.




  • HP: 1500
  • Cost: 6000
  • Armor: Fortified
  • Role: Superweapon
  • Upgrades: N/A
  • Power: -350
  • Prerequisite: Soviet Battle Lab
  • Primary Weapon: N/A
  • Secondary Weapon: N/A






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VS AIRCRAFT