1. Added China Generals Campaign missions: China 2: Hong Kong Crisis, China 3: A Flood of Violence
2. Added GLA Generals Campaign missions: GLA 3: The Astana Riots
3. Updated all YR Campaign missions for Allies and Soviets with RotE 3.0 elements
4. Disabled RA2 Campaign missions until they are fixed in the futureRotE Campaign now has 69 missions.
SKIRMISH & MULTIPLAYER
1. Added over 100 new MP maps:
Caban Republic (2), Duel Duel (2), Arena of Pigs (2)Neighbour Dispute (2), Retrocile (2), Delta Vega (2), Split Level (2), Nitro Rush (2), Dusk Til One (2)
Venice (2), Jabal Al Sheikh/ Sheikh Mountain (2), Snowpiercer (2), Compact Combat (2), Pinch Points (2), The Old Pueblo (2), Pipeline Double (2)
Marine Patrol (2), Desert Parade (2), To Be Continued (2), Canals of Carnage (2), Industrial Strength (2), Millenium Star (2), Devils Bay (2)
Knightfall (2), Island Arena (2), Forgotten Forests (2), Peak of Perfection (2), Arabian Oasis (2), Andalusia (2), Across the Frost (2)
Polar Knot (3), In The Den (3), Blizzard Triplication (3), Cubed Combat (3), Canyon Fodder II (3) The Assassination (4), Around Which Corner (4), Area 69 (4)
Tiburon (4), Reconcile (4), Forgotten Forests (4), Sekigahara (4), Dusk Till Dawn (4), Crystal Forest (4), Dawn Ravine (4), Deserted Mountain (4)
Einsteins Fate (4), Nightcrawler (4), Wrecktropolis (4), Dawn of Peril (4), Polar Oblong (4), Risa (4), Dead Man's Forest (4), Grinder (4), Red Valley (4)
Frostbite (4), Transistor (4), Arabian Oasis (4), No Wimps (4), Proving Grounds (4), Tension Immension (4), Exhausted Isle (4), Uranium Fields (4)
Nitro Rush (4), Walk of Egypt (4), Shrouded Mirage (4), Pipeline Double (4), Stronghold (4), Mirage Garden (5), Autumn Flare (5), Civic Hustling (5)
Capital Coup (5), Lost Valley (5), Midway Lagoon (5) Snowflake Clash (5), Take a Hike (5), Mount Yamantau (5), Sacred Lore (5), Star Reef (5), Mirage Gardens (5)
Unreal Arena (6), Magmageddon (6), Bay of Pigs (6), Darmok (6), Talax (6), Bermuda Triangle (6), Glacial Alleys (6), Dead Six (6), Forgotten Forests (6)
Death Stranded (6), Grinder (6), Apocalypse Mountain (6), Ant Arctic (6), East Vs Best (6), Under the Zenith (6), Jungle of Vietnam (6), Paradise Warfare (6)
Gryphon Paradise (6), SLip of the Supreme (6), Brawl Against Nature (6), Sharp Blade (6), Forbidden Love (7), All out of Time (8), A Path Beyond II (8)
Central Quad (8), Crosshair (8), Highway Borealis (8), Heck Freeszes Over XL (8), Uranium X Isle (8), Near Ore Far Extended (8), Stadium (8), Grey Wind (8)
Eight Diagram (8), Twin River (8), Dry Run (8), Dark Machinations (8), Bay of Pigs III (8), Heck Freezes Over Extended (8), Valley of the Exiles (8)
Sand Circus (8), Acorn Planes (8), Circle of Fire (8), Coldest Peak Extended (8), Arrowhead (8), Siberia (8)
Added 4 Challenge maps:
GLA Challenge 1 - Toxin General (1-2), Yuri's Genetic Challenge (2), Bastion of Kremlin (2), GLA Defense Challenge (2)
Multiplayer Lobby
Added new options for skirmish and online multiplayer:
Limited Storage: Forces refineries with a $5000 storage limit
Ore Boost: Increased drill rate by 30% from 20%
Tech Defenses: Replaces all civilian tech buildings with tech defense structures
Extra Player Options: Allows for auto-allying teams based on spawn locations
Weather: Added Snowstorm and Thunderstorm weather
Fallout: All superweapons only require a Construction Yard and have no power requirement
Forceshield is available off any Construction Yard at a 3:00 minute cooldown
Major superweapons cost 100, have 50% reduced damage and 1:45-2:00 minute cooldown
Minor superweapons cost 50 and have a 1:15 minute cooldown
NEW ADDITIONS
Support Combat Experience
Can now gain veterancy from support duties
e.g. Repair Tank, Refractor, ECM Tank, Chaos Drone and many more (calculation varies per weapon)
Expansion Vehicles
Added to all factions. Cheaper and available earlier than an MCV
Can be deployed to provide area repair, repairs at 50% the rate of a Tech Expansion Post
Weapon Role Indicators
Added visual indicators to weapons based on unit role e.g. Electricity/Lasers/Plasma:
1. White: Neutral/Multipurpose
2. Green: Anti armor
3. Blue: Anti infantry/siege
4. Other: Special use, e.g. Heroes
Hero Abilities
Sidebar hero abilities now only appear if the hero is alive. The following abilities have been added:
1. [Jaeger] Tether: Creates a small chrono warp for himself, able to move anywhere on the map
2. [Tanya] Cryo HE Rounds: Increases her ROF by 50%, reduces damage by 50% and her slow effects become AoE and stackable
3. [Yuki] Angel Beacon: Launches a cryo volley up to 35 cells away from Yuki at the designated beacon location
4. [Huolong] One Shot One Kill: - Gains a single use 50HP shield and enters a killing frenzy, +20% to all stats
5. [Black Lotus] HTTP 404: After a short delay, up to 6 enemy structures will be disabled, depends on the number of tech buildings the player owns
6. [Quang & Trung] Vantage Point: Creates a 2 person bunker anywhere on the map. The bunker increases any unit's weapon range by 2 cells
7. [Rashid] Mirage: Surrounds the area in a sandstorm: +Stealth, +20% ROF, +20% speed, enemies have these effects reversed
8. [Jarmen Kell] Conceal: Confuses the enemy with a decoy of Jarmen Kell. The decoy has 50% of Jarmen's attributes and lasts 20 seconds
9. [Dr. Thrax] Brain Fog: Debuffs enemy units nearby, disabling their weapons and confusing them for a short while
10. [Boris] Chitzkoi: Boris calls forth the trusty Tesla cybernetic doggo. Only 1 can exist at any time
12. [Ahsan] Tesla Sentry: Builds a Tesla Sentry next to Ahsan if terrain placement allows it
13. [Vladislav] Vlad's Ride: Vlad takes his opentopped bike for a spin. Only 1 can exist at any time
14. [Yuri Prime] Shockwave: Deals no damage but pushes all enemy vehicles to a tilt depending on weight
15. [Fleur] Sabotage: Disables the target structure for 2 minutes
16. [Nebula] RaGenesis: Sends all nearby friendly cyborgs and mutations into a frenzy. +25% ROF
ECONOMY
Secondary Eco Structures
Structures that provide an eco boost now take +30% damage from T1/T2 jets. Also increased damage taken from hit and run
and amphibious units by up to +40% (cannons 20%, bullets 40%) (e.g. All Bikes, Humvees, GP Bulava Tanks, etc)
This applies to the following structures: Ore Purififer, Ore Processor, Black Market, Industrial Plant, Grinder
Refineries
Will now give $1100 war funds to the owner after 1 minute (triggers once per game)
Ore
+ Increased ore cell growth 1 -> 3
+ Adjusted ore drill rates: Iron: +20%, Gold: +20%, Gems: +17%, Uranium: -20%
+ Increased the spawn stages of Iron and Gold 1 -> 1,2
Ore Miners
- Reduced HP by 10% on average
- Increased cost by 20%
- Increased damage taken from light units and MBTs by 15%. e.g. Bullfrog, Flak Track, Seeker, Hyena, Surveyor, Rocket Infantry
STOLEN TECH
Stolen Tech is now available by spying 4 out of the 5 factions. Stolen Tech can be obtained by spying Battle Labs
Allies
Juggernaut: Heavy long range siege mech. Must deploy to attack
Asia
Emperor Overlord: Heavy MBT with a built in speaker tower and battle bunker that can be occupied by 1 infantry
Soviet
Mammoth Tank: Heavy MBT equipped with anti ground dual cannons, tesla grenades and anti air missiles
Yuri
Cataclysm: All rounder bomber capable of dealing damage while also mutating infantry and inducing chaos on those that survive
GAMEPLAY
MCV
+ Increased armor T1 -> T3
Attack Dogs
- Increased cost 150 -> 180
- Reduced damage vs infantry 300/220/125% -> 275/200/125%
- Reduced damage 40 -> 25
Secret Lab
Has been reworked and now offers the following units: Sniper, Black Eagle, Tank Destroyer, Specter Squad, UN M1A1
Force Shield [SW]
Removed
Sonar Scan [SP]
Added to all factions on a 3 minute cooldown. Reveals stealth or submerged units around targe area
Superweapon Structures
+ Increased HP of major supers 1400 -> 1540
+ Increased HP of minor supersto 1050 -> 1170
Veterancy
= Elite stage boost heal is now based on HP % instead of a flat value
- Reduced damage bonus 40% -> 30%
Long Range Ballistics (Spawned Missiles)
+ Reduced damage taken from fast projectiles (lasers, bullets) by 75%
- Increased damage taken from slower projectiles (missiles, plasma) by 150%
- Damage is now tiered
IFV Modes
Added over 30 new IFV modes: Berzerker, Anthrax Mortar, Blue/Red Catalyst, Shock Tooper, Chem Trooper, Imploder, Archer Maiden, Vlad
Cryobuster, Pathfinder, Rioter, Disc Thrower, GP Incinerator, Thunderer, Mechanic, Pharmacist, Black Lotus, Quang, Trung, Nebula
Rashid, The Doctor, Jieitai, Refractor, Ahsan, Anthrax RPG, Specter Team, Enforcer, UC Squad, Burst Drone
= Rebalanced all weapons (to normalize values with buffs/nerfs to their original weapons)
+ Hero units are now allowed in IFVs
+ Added a secondary effect (chance based) to weapons that belong to a unit with a special ability
Reworked: Tanya, Boris, Jaeger, Jarmen, Fleur, Field Officer, Railgunner, Tesla Trooper, Fanatic, Arch Templa, Tesla Raider, Javelin Soldier, Grenadier
Siege Units
- Increased minimum range by 1 cell
- Increased damage taken by aircraft, light and medium vehicles by 20%
- Increased HP while deployed by 20% (only applies to deployers)
- Reduced armor by 1 tier
- Increased build time by 33%
+ [T2] Increased range 11 -> 12
+ [T3] Increased range 13 -> 14
Aircraft
+ Now reload 20% faster at Elite rank
+ [T1] Jets can now target other air units
+ [T1] Jets upgrade with each tier. Increases all stats: by 7/14/21%. Automatically applied upon building T1.5, T2 and T3 structures
+ [T3] Bombers now deal full damage vs all vehicle tiers
= [T3] Normalized cell AoE damage to a maximum of 1
Helicopters
+ No longer share a queue with vehicles and are now buildable from Airfields
+ Reduced build time by 25%
- Reduced armor tier by 1 stage
- Increased damage taken by aircraft by 25%
- Increased damage taken from AA weapons by 20%
Base Defenses
= Naval Defenses no longer require a Naval Yard to build and have moved up to T1.5
+ Now gain veterancy bonuses and weapons
+ Now have stealth detection based on tier: T1 - 4 range, T2 - 7 range, T3 - 10 range
- [T1] Increased cost 500 -> 600 (850 for Yuri's Gatling Cannon)
- Increased build time by 30%
- Reduced placement adjacency 7 -> 5
Naval Units
- Increased damage taken from aircraft by 30%
- Increased damage taken from amphibious units by 30% (refer to faction specific list)
Flame Weapons
+ Increased damage against vehicles 20/15/10% -> 50/25/12%
Stealth Infantry
+ Reworked target acquisition - all infantry will by default target enemies
Dogs
- No longer get target preference from anti-armor weapons
Cyborgs
+ Reduced damage taken by anti armor weapons by 50%
Runways
- Increased build time by 250%
- Increased cost 750 -> 1000
Cannons (MBTs, Turrets, etc)
+ Increased projectile speed to counter faster units
+ Increased damage vs vehicles by 19/3/0%
Oil Derrick
+ Increased cash generated 20 -> 40
- Reduced capture bonus 500 -> 250
Tech Refinery
+ Will now instantly deploy 1 Ore Miner upon capture. This is exclusive to GLA factions
Bunkers
+ Increased passthrough rate to 50%. Urban structures remain the same at 30%
****************
**** Allies *****
****************
>>>>>>>> NEW ADDITIONS <<<<<<<<
## Shatterer [T2]
Amphibious sonic siege unit. Deals area damage and its attacks cannot miss
## Pulverizer Tank [T3]
Anti infantry unit with a single target focus, ignores tiered armor types except heroes
## Refinement [Eco]
Can be used to upgrade Allied Refineries and Processors to generate 25 cash every few seconds
## Ore Processor [Eco]
Available once an Ore Purifier is built. Standard refinery that comes without a miner
>>>>>>>> SUPERWEAPONS & SUPPORT POWERS <<<<<<<<
## Chronosphere [SW]
+ Can now target units under the effects of Iron Curtain
## Gap Generator [SP]
Is now a T3 support power that can be deployed anywhere on the map to shroud an area temporarily
>>>>>>>> UPGRADES <<<<<<<<
## TOW Upgrade
+ Increased opentopped range bonus 1 -> 2
+ Increased damage vs Miners 90% -> 125%
- Increased cost to 850 from 700
>>>>>>>> GAMEPLAY <<<<<<<<
## Grizzly Tank
- Reduced HP 420 -> 400
## SEAL
+ Increased damage 25 -> 27
## Pilot
+ Will now transfer rank to friendly units. If the Pilot has no rank, the target unit will still be promoted by 1 stage
+ Eject chance 0/33/66/99% -> 50/100/100/100%
## Prism Support Network
+ Increased support range 9 -> 12
- Reduced bonus damage per link 25% -> 15%
## Ambulance
+ Increased heal 25 -> 30
+ Heal is now applied around the Ambulance
## Prism Tower
+ Increased damage 120/144 -> 132/158
## Bullfrog
+ Increased damage 27 -> 30
- Increased build time by 20%
## Ore Purifier
+ Moved to T2 from T3
+ Moved to Defense Tab
+ Reduced power consumption -300 -> -250
- Reduced cost 3000 -> 2500
## Peacekeeper
- Reduced range 5.5 -> 5
- Increased ROF 40 -> 45
## Humvee
+ Increased damage 15 -> 17
## Aegis
+ Missiles no longer miss
- Reduced damage 80 -> 40
## Ranger
- Increased ROF 30 -> 33
- Reduced HP to 160 -> 140
## Battle Fortress
+ Will now pick up the first 4 passengers automatically, any future passengers will have to enter manually
+ Increased speed 4 -> 5
## Rocketeer
Reworked into an anti vehicle and support unit
+ Carries EMP grenade charges
+ Increased HP 175 -> 210
+ Reduced ROF 50 -> 30
## Destroyer
+ Increased cannon damage 70 -> 84
## Purifier
+ Now affects Allied Power Plants, increasing power efficiency by 25%
## Robot Tank
Moved to the Naval Yard
+ Immune to mindcontrol and radiation
+ Can be used as an amphibious repair IFV
## Comanche
+ Increased missile damage 25 -> 27
+ Increased missile damage vs vehicles by 25%
- Reworked to be a ground support unit and is no longer as effective at siege
## GI
- Reduced deployed damage 22 -> 20
## Mobile Gap Generator
Removed
## Guardian GI
+ Can now deploy again
- Increased cost 300 -> 375
## Patriot Missile:
+ Increased AA damage by 38% on average
===========
USA
===========
>>>>>>>> NEW ADDITIONS <<<<<<<<
## King Raptor [T2]
Available once Air Superiority upgrade is purchased. Equip the F22 Raptor with missile interceptors
## Crusader Tank [T1]
Grizzly Tank replacement via GP1. Deals 10% additional damage vs T1 vehicles
>>>>>>>> GENERAL POWERS <<<<<<<<
## Search and Destroy (GP1)
Increases all ground unit speed by 15% and replaces the Grizzly Tank with the Crusader Tank
## Paradrop (GP1)
Tiered support power. Reinforcements increase with each tier
## Readiness (GP2)
Equip all infantry with a kevlar vest, shielding them from 10/20/30 damage. This is a one off damage block per infantry
Also increases combat experience rate by 15%
## Drone Carrier (GP2)
Replaces the Shatterer with the Drone Carrier. Spawns 2 long range missile drones to attack enemies
Drones and the Carrier will also benefit from Air Superiority
## MOAB (GP3)
Calls in a heavy bomber to deal massive damage to the target area
## Paladin Tank (GP3)
Replaces the M1A1 with the Paladin Tank. Paladin Tanks have T3 attributes and are also to intercept enemy missiles
>>>>>>>> SUPERWEAPONS & SUPPORT POWERS <<<<<<<<
## Airstrike [SP]
+ Increased damage against ground units by approx. 39%
- Reduced HP to 490 -> 392
>>>>>>>> UPGRADES <<<<<<<<
## Air Superiority
+ Now applies to any aircraft built by the owner
+ Reduced cost to 1500 -> 1000
>>>>>>>> GAMEPLAY <<<<<<<<
## Tomahawk Launcher
+ Increased damage at max area 5% -> 10%
## Tanya
+ No longer uses Cryo C4 on enemy vehicles, instead deals an extra 500% damage to naval units
- Reduced C4 range 7.5 -> 3
- Increased pistol ROF 30 -> 40
## Aurora
- No longer slows ground units
- Now deals tiered damage vs infantry
- Increased cost 1900 -> 2100
- Increased build time by 20%
- Reduced range 7 -> 6
- Reduced damage vs infantry 100/85/70% -> 80/70/60%
===========
Germany
===========
>>>>>>>> NEW ADDITIONS <<<<<<<<
## Jaeger [Hero]
Heavy suit anti ground infantry equipped with a railgun and cluster missiles. Also has a portable Chronosphere only available to him
## B2 Shard Bomber [T3]
No longer a support power and is now buidable
## Nova Tank [T3]
Heavy MBT equipped with a railgun and missile interceptors
## Refractor [T2]
Support infantry that buffs all laser/prism tech at the sacrifice of their speed. This effect stacks and removes EMP from the target
>>>>>>>> GENERAL POWERS <<<<<<<<
## Laser Comanche (GP1)
Equips the Comanche with lasers and makes them available at T1.5
## EMS Missile (GP1)
Tiered support power that calls in a stealth fighter to drop a disruptive EMS bomb. Affected units will have veterancy reduced and weapons disabled
## Shard Burst (GP2)
Tiered support power that applies a debuff to units in the target area at random. Every few seconds they will explode and deal area damage
## Refractor (GP2)
Becomes available at T2. The Refractor is a support unit that further improves other Prism unit stats
## Amplify Lasers (GP3)
Increases all laser damage by 20% and enables the Nova Tank at T3
## Phase Shields (GP3)
Support power that applies a permanent shield to friendly units in the target area. The shield armor depends on the unit it is applied to
>>>>>>>> SUPERWEAPONS & SUPPORT POWERS <<<<<<<<
>>>>>>>> UPGRADES <<<<<<<<
>>>>>>>> GAMEPLAY <<<<<<<<
## Laser Tank
- Reduced range 7 -> 6
## Prism Tank
+ Increased shard count by 1 at all stages
+ Increased damage vs T1 infantry 70/60/50% -> 92/84/76%
## Prism Defender
+ Increased damage against vehicles 64/75/64% -> 65/70/75%
## Prism Raider
Is now anti infantry focused, damage increased to compensate
## Avenger
+ Increased amage vs aircraft 54/49/45% -> 60/55/50%
- Reduced damage vs Rocketeers 117% -> 100%
- Increased build time by 10%
- Reduced all ROT 5 -> 4
- Reduced damage vs buildings 37/44/30% -> 23/30/20%
## Mirage Tank
Is now exclusive to Germany
+ Increased fragment hits 3 -> 2
+ Reduced ROF 50 -> 40
- Reduced fragment damage 70 -> 60
===========
Japan
===========
### NEW SUBFACTION ###
Heavy focus on Eintein's Chrono technology, further advancing their weapons into cryo infused cannons. Japan has also deploy advanced
mechanized infantry and smaller mechs capable of switching modes in battle whether on the air or land
>>>>>>>> GENERAL POWERS <<<<<<<<
## Tempest Pike (GP1)
Tiered support power that deploys a Tempest Pike to attack nearby enemy targets
## Imperial Munitions (GP1)
Increases Jieitai and Tengu damage by 20% and enables the Beam Katana support power.
Beam Katana orders the selected Jeitai to ditch their rifles and draw their sword, becoming melee
## Buster Surprise (GP2)
Tiered support power that drops 1/3/5 Cryobusters anywhere on the map
## Maiden Remnant (GP2)
Upgrades Archer Maidens to leave a Chrono Remnant behind when killed. The Remnant will attack enemies at will and cannot be targeted
## Cryo Strike (GP3)
Calls in 2 Galewing fighters to bomb the target area, dealing damage and applying a heavy slow to enemies caught in the blast
## Ice Rink (GP3)
After a short delay, freezes any units caught in the ice field. Frozen units cannot be targeted. Buildings are frozen instantly
>>>>>>>> BASIC INFORMATION <<<<<<<<
## Yuki [Hero]
Hoverpack infantry able to move quickly across the battlefield. Also able to focus her attacks much farther by utilising an Angel Beacon
## Tengu Fighter [T1]
Anti infantry unit able to switch between 2 modes: an AP fighter jet or as an amphibious ground unit
## Tsunami Tank [T2]
Amphibious MBT. Can be upgraded with Cryo Railguns at T3 for boosted armor and damage
## Cryobuster [T2]
Anti armor infantry. Can be deployed to gain stealth and becomes uncrushable. Slows his target's ROF and speed by 20% for 12 seconds
## Athena Cannon [T3]
Long range siege and support unit. Locks onto its target for an orbital strike after some delay
Can be deployed to become stationary and switch on its deflector shield - destroying incoming missiles
## Storm Light Tank [T1]
Lighter than most MBTs but it attacks cannot miss and have a chance to critical for x1.25 damage
## Minisub [T1]
Replaces the Destroyer for Japan. Light submarine but much faster than the Soviet equivalent
## Archer Maiden [T2]
Amphibious anti infantry unit. Fires a cryo arrow volley every few hits, dealing area damage to enemies
****************
**** Soviets ****
****************
>>>>>>>> NEW ADDITIONS <<<<<<<<
## AP Trike [T1]
Fast & light anti personnel unit. Ejects 2 Conscripts when destroyed, Conscripts share rank with the Trike
## BM-21 GRAD [T1]
Long range siege unit
## Shock Trooper [T3]
Anti armor infantry equipped with a charge up coil (similar to the Tesla Coil). After charging, he fires a bolt that deals area damage
## Industrial Scraps [SP, Eco]
Secondary eco. Becomes available when an Industrial Plant is built. Scraps are generated by War Factories every few seconds
>>>>>>>> SUPERWEAPONS & SUPPORT POWERS <<<<<<<<
## Nuclear Missile [SW]
- Damage reduced by approx. 10%
## Iron Curtain [SW]
+ Increased effect radius by 50%
+ Increased duration 1.33m -> 2m
- Duration is now reduced depending on the incoming damage
>>>>>>>> GAMEPLAY <<<<<<<<
## Tesla Reactor
- Reduced HP 1050 -> 1000
## Spetsnaz
- Reduced damage 25 -> 23
- Increased ROF 20 -> 22
- Reduced Headshot HP% threshold 25/23/21% -> 23/21/19%
## Apocalypse Tank
+ Increased speed 4 -> 5
+ Increased turret ROT 3 -> 4
+ Increased damage 100 -> 120
- Removed its anti-ground missile barrage
## Terror Drone
+ Can now attack bike and drone units
+ Bite damage vs heavy infantry 150/111/82% -> 130/115/100%
- No longer kills heavy infantry or heroes in 1 hit
- Increased damage taken from bullet weapons by 50%
- Reduced damage 60 -> 50
- Increased ROF 50 -> 70
## Tesla Trooper
- Reduced damage 45 -> 40
- Increased Coil charge ROF 25 -> 50
## Kirov
- Reduced HP 2000 -> 1800
## Flak Cannon
- Reduced damage 70 -> 66
## Flak Track
- Increased cost 600 -> 650
- Reduced turret ROT 2 -> 4
## Dreadnought
+ Increased range 26 -> 28
+ Increased damage vs infantry 50/50/50% -> 70/60/50%
- Reduced missile HP 70 -> 63
## Armory
+ Now provides all infantry with a slow heal, about 1/2 the strength of hospital heals
## Dragunov
+ Increased Damage vs vehicles 38/28/25% -> 55/42/29%
+ Increased Damage vs infantry 52/44/40% -> 65/50/35%
+ Increased Damage at max area 15% -> 26%
+ Increased Speed 16 -> 17
- Increased cost to 2500 from 2300
## Grad
= Moved down to T2
+ Increased spread by 100%
+ Reduced cost 1000 -> 950
- No longer available to Ukraine
## Repair Vehicle
Now has a deploy mode which makes it stationary for easier scrap picking
## Industrial Plant
Moved to Defense Tab
+ Moved to T2
+ Reduced cost 3000 -> 2500
+ Reduced power consumption -300 -> -250
- Reduced vehicle cost reduction 20% -> 10%
## Igla Chopper
+ Moved to T2
- Now deals tiered damage vs air units
## Tesla Coil
+ Increased damage 200/250 -> 220/275
===========
Russia
===========
>>>>>>>> NEW ADDITIONS <<<<<<<<
## Industrial Factory [Eco]
Replaces the Industrial Plant. Clones T1/T2 vehicles as a Scrap Tank which can be grinded for $50 or used in combat
## Unit Processor [Eco]
Secondary eco structure that works alongside the Industrial Factory
## Scrap Tank
Received by building T1/T2 vehicles. Turns into scrap metal if destroyed
## Recycle Scrap Metal [SP, Eco]
Instantly recycles all scrap metal on the battlefield
>>>>>>>> GENERAL POWERS <<<<<<<<
## Iron Shell (GP1)
Applies a damage blocker to Terror Drones and increases damage threshold for removing them from parasite state
## Short Circuit (GP1)
Applies a debuff to all enemy units on the map which has a 20% chance to EMP targets
## Rocket Retrofitting (GP2)
Support power that equips Spetsnaz with a jet pack and a Tesla rifle
## Blackout (GP2)
Enables the SU30-T Fighter at T2 and the Tesla Raider at T3.
The SU30-T is equipped with EMP missiles and the Tesla Raider is equipped with EMP Grenades
## Electric Surge (GP3)
Upgrades the TTS-1 with thermobaric tesla missiles, combining fire and electricity.
Also permanently overpowers all Tesla Coils without the need of a Tesla Defender/Trooper
## Overcharge (GP3)
Support power that applies +15% ROF to Tesla units. Also has a chance to apply a damage blocker
The damage blocker when expired (or destroyed) will apply a 15% ROF to all nearby units
>>>>>>>> GAMEPLAY <<<<<<<<
## Boris
- Increased ROF 40 -> 50
## Tesla Tanks
+ Can now fire on the move
(V1) Increased damage vs infantry 169/132/106% -> 169/154/131%
(V1) Increased range 6 -> 6.5
(V2) Increased damage vs vehicles 70/90/110% -> 76/97/118%
## Rhino Tank
+ Buffs nearby Rhino Tanks when destroyed. Increases all stats by 5% for 5 seconds, stackable
- Reduced HP 570 -> 500
- Increased ROF 76 -> 80
## TTS-1 MLRS
+ Increased damage vs defenses by 50%
+ Increased damage 138 -> 156
+ Increased bounces 1 -> 2
+ Increased all ROT 3 -> 4
+ Increased damage against light structures and defenses by 24%
- No longer fires on the move
- Reduced damage at max area 40% -> 25%
## Tesla Defender
- Reduced damage 45 -> 40
- Reduced bounce range 4 -> 2
- Increased Coil charge ROF 25 -> 50
## Tesla Raider
- Reduced EMP Grenade damage 100 -> 50
===========
Iraq
===========
>>>>>>>> NEW ADDITIONS <<<<<<<<
## Demolisher [T1.5]
Replaces the Tesla Trooper. Anti armor infantry that can be upgraded to a nuke variant
## Hammer Tank [T3]
Replaces the Apocalypse Tank. Has a siege and MBT mode
>>>>>>>> GENERAL POWERS <<<<<<<<
## Tank Drop (GP1)
Tiered support power that paradrops a team of armor units anywhere on the map
## Mercenary (GP1)
Replaces the Conscript with desert Mercenaries and enables the Combat Armor support power
Combat Armor applies a shield to targeted infantry
## Field Bunker (GP2)
Tiered support power that deploys a garrisoned bunker anywhere on the map
## Radiation Missile (GP2)
Enables the Radiation Silo. A compact missile silo that launches a radiation missile at the target location
Buildings hit by the missile will irradiate and further extend the radiation radius
## Nuclear Tanks (GP3)
Upgrades Scorpion Tanks with nuke tank shells, a nuclear death and +1 speed. Also enables Armament
Armament equips Demolishers with nuke cannons
## Indoctrination (GP3)
Upgrades the Kirov Airship with propaganda speakers, boosting their speed by +2 and applying a +30% speed buff to nearby ground units
>>>>>>>> SUPERWEAPONS & SUPPORT POWERS <<<<<<<<
>>>>>>>> GAMEPLAY <<<<<<<<
## Scorpion Tank
- Reduced HP 440 -> 420
## Ahsan
+ Reworked to be semi-support. He now builds 4 prototype nuke drones that can lunge at enemy vehicles, detonating on impact
## Siege Chopper
+ Moved tiers T3 -> T2
- Reduced cost 1400 -> 1300
## Sickle
- Removed
## V3 Launcher
+ Increased damage vs defenses by 25%
+ Increased missile 50 -> 75
## Desolator
+ Radiation field now grants veterancy on kills
+ Increased deploy 6 -> 7
- Radiation field is now tiered vs infantry
## Demo Truck
+ No longer damages friendly Demo Trucks
- Reduced radiation area 6 -> 4.5
- Reduced speed 8 -> 6
- Reduced HP 210 -> 200
===========
Ukraine
===========
### NEW SUBFACTION ###
Ukraine drops the slow but heavy hitter Soviet design and favours faster and lighter units. To offset their lack of armor Ukraine deploys
experimental weapons based on Iron Curtain technology in both, offence and defence
>>>>>>>> GENERAL POWERS <<<<<<<<
## Strider Flank (GP1)
Tiered support power that spawns 2/3/4 Iron Striders anywhere
## Bulava Tank Upgrade (GP1)
Upgrades the Bulava Tank with bonus armor and amphibious technology
## Reactive Armor (GP2)
Increases the HP of all light and medium vehicles by 15%
## Ammo Reserves (GP2)
Upgrades the Hammerhead with 1 additional ammo slot and increases Soviet aircraft reload speed by 30%
## Mekhabay (GP3)
Enables this structure to be built. The Mekhabay is required in order to build the Mekha Goliath, a 1 build limit epic unit
## Iron Nova (GP3)
Replaces the Iron Curtain with Iron Nova. Iron Nova applies a damage blocker to units instead of directly shielding them
Once the blocker is broken, the vehicle will receive a weaker version of the Iron Curtain shield.
Also replaces the Shock Trooper with the Iron Guard. Iron Guards are capable of deploying small Iron Curtain shields
>>>>>>>> BASIC INFORMATION <<<<<<<<
## Vladislav [Hero]
Vlad plays similar to YR Boris, he is able to call in airstrikes and his main weapon has a chance to critical hit for 30% more damage
He can also call in a transport plane to deliver an open-topped sidecar that only he can drive
## Doombringer [T3]
Only heavy unit for Ukraine. Replaces the Apocalypse and cannot attack air units. Ejects an Iron Strider when destroyed
Can be deployed to shield nearby friendly vehicles with a short iron curtain at the cost of 33% HP. Can only be used once
## Attack Bear [T1]
Attack Dog replacement. Very well armored, cannot be crushed and is able to swim
## Bulava Light Tank [T1]
Exclusive MBT. Can be upgraded via GP1 to gain bonus armor and become amphibious
## Widowmaker
Anti infantry mech unit equipped with dual shotguns and a web launcher. Infantry caught in the web become immobile for a short period
## Iron Strider [T1]
Amphibious support drone capable of melting its target's armor by 10%. Replaces the Terror Drone
## Hammerhead [T2]
Siege and anti vehicle unit
## Iron Fist [T3
Support structure. Buffs nearby units with an iron curtain effect. There is a 15 second gap between buffs
****************
*** Yuri *****
****************
>>>>>>>> NEW ADDITIONS <<<<<<<<
## Repair Drone [T1]
New amphibious repair drone
## Psi Prison [T2, Eco]
Periodically warps in 6 prisoners and grinds them automatically every 20 seconds. Reloads once every 2 minutes
>>>>>>>> SUPERWEAPONS & SUPPORT POWERS <<<<<<<<
## Psychic Reveals
+ First use has no cooldown
## Psychic Dominator [SW]
+ Increased AoE by 50%
+ Increased damage by 30%
+ Increased damage vs tech(tier) buildings 50% -> 60%
- Added a 16 second initial delay
- Increased cooldown 7 -> 9.5
- No longer spawns neutral Ravagelings
## Genetic Mutator [SW]
+ Increased base damage to T2/T3 infantry by 50%
>>>>>>>> GAMEPLAY <<<<<<<<
## Giant Squid
+ Can now attack buildings
## Ravager
Reworked, no longer spawns a Ravageling but has a new ability, Nanorobotics: Resets cyborg state when not taking damage. Has a 4 second cooldown
+ Reduced damage taken from dogs 160% -> 140%
- Reduced HP 112 -> 110
- Reduced damage 40 -> 30
## Vertigo Bomber
+ Reduced delay between each bomb by 30%
- Increased cost to 1800 -> 2000
## Boomer
- Reduced missile HP 60 -> 54
## Magnetron
- Now has siege armor
- Reduced HP 210 -> 200
+ Increased damage vs power plants by 20%
+ Increased damage vs defenses 140% -> 160%
+ Increased damage 80 -> 90
+ Increased turret ROT 3 -> 4
## Attack Bike
+ Is now amphibious - moves at 75% speed on water
+ Increased damage 24 -> 32
+ Increased damage vs ships by 30%
+ Increased HP 134 -> 180
- Increased cost 400 -> 500
- Reduced damage vs light/medium vehicles by 20%
## Chaos Drone
= Moved to T1.5
+ Initiates attacks with a ranged chaos attack
+ Increased HP 150 -> 215
- Increased cost 550 -> 600
- Can no longer deploy attack
## Cloning Vats
- No longer improves veterancy speed
- Now increases cost of infantry by 66%
+ Now clones all infantry types
## Brute
+ Charge now inscreases armor by 25%
+ Increased Charge bonus speed 75% -> 100%
- Reduced damage 100 -> 80
## Gatling Gun
No longer requires power, but still drains it
+ Reduced cost 1000 -> 875
- Increased build time by 10%
## Seeker/Seaker
+ Improved targeting and accuracy
+ Increased damage vs infantry by 27%
- Reduced damage vs Rocketeers by 19%
## Stinger
Reworked and is now anti infantry
+ Arachnophobia Upgrade removed, the Stinger is now built with its upgraded weapons
- Increased cost 900 -> 1100
- Reduced dual laser damage 20 -> 13
- Reduced range 8 -> 7
## Psi Troop
+ Reduced cost 800 -> 750
- Reduced range 6 -> 5.5
## Drone Miner
+ Now has a 50 HP shield which regenerates 2% every few seconds and if depleted, respawns after 1 minute. Shield requires power to function
- Can no longer target air units
- Reduced HP 350 -> 310
- Increased cost 550 -> 675
## Disruptor
+ Increased damage by 10%
+ Increased damage vs vehicles by 10%
+ Attacks can now penetrate shields
+ Reduced cost 1400 -> 1300
- Reduced damage at max area 33% -> 30%
## Cyborg Reaper
- Increased ROF 50 -> 60
## Gene Splitter
+ Increased damage 140 -> 160
+ Reduced ROF 100 -> 90
## Blight
- Is now exclusive to Genesis. Moved up to T2
- Increased cost 1000 -> 1200
===========
Psicorps
===========
>>>>>>>> GENERAL POWERS <<<<<<<<
## Mind Link (GP1)
Upgrades Lasher Tanks with a psionic brain chip which connects them to nearby Lashers, buffs all stats by 4% and stacks indefinitely
## Obelisk of Life (GP1)
Tiered support power that deploys an Obelisk of Life anywhere on the battlefield. Obelisks heal/repair and at higher tiers can also attack
## Martyrdom (GP2)
Enables the Martyrdom support power which ascends Yuri Clones into Acolytes. Acolytes will give up their life for a one time use permanent mind control
## Buzzer Hive (GP2)
Tiered support power that spawns Buzzers anywhere on the map
## Psychic Void (GP3)
Support power that deploys a neutral psychic rip in space, controlling all units around even friendlies temporarily
## Levitate (GP3)
Upgrades Magnetrons and Havoc Tanks with bonus armor and amphibious tech
>>>>>>>> NEW ADDITIONS <<<<<<<<
## Foresight [SP]
New T2 tiered SP. Applies a buff to all units in the target area. After 45/30 seconds, heals the target by 33% of its max HP
If the unit is damaged prior to the 45/30 seconds, the effect will be triggered earlier
>>>>>>>> UPGRADES <<<<<<<<
## Free Mind
+ Reduced cost to 1750 from 2500
>>>>>>>> GAMEPLAY <<<<<<<<
## Mindsweeper
+ Reduced cost 850 -> 800
+ Increased range 6 -> 7
+ Increased heal % 100/90/80% -> 100%
- Reduced heal 100 -> 45
- Reduced HoT 2 -> 1
- Reduced HoT duration 11s -> 5s
- Reduced heal range 3 -> 2
## Yuri Clone
+ Reduced cost 800 -> 750
- No longer levitates
- Reduced range 6.6 -> 5.5
## Mantis
+ Increased damage 100/120/80% -> 180/220/140%
- Increased cost 2000 -> 2200
- Now deals damage once per target (buildings)
===========
Specter
===========
>>>>>>>> GENERAL POWERS <<<<<<<<
## Stealth Suits (GP1)
Permanently stealths Militants at T1 and Dragoons at T2
## Hit and Run (GP1)
Replaces the Shadow Tank with the Weevil Tank, a faster but lighter and amphibious MBT
At T2 it enables the Drifter, a support floater with telekinetic weapons
## Cloaking Field (GP2)
Enables the Stealth Generator to be build and the Cloaking Field support power
## Specter Team (GP2)
Tiered support power that drops a team of stealth assasins anywhere on the map. They're also equipped with C4
## Call Down (GP3)
Calls in a stealth bomber to deliver a Chaos payload to the target area
## Cloak and Dagger (GP3)
Enables the Stealth Tank at T3 and permanently stealths Shadow and Weevil Tanks
>>>>>>>> NEW ADDITIONS <<<<<<<<
## Gatling Buggy [T1]
Yuri's original anti personnel and anti air unit is back
## Berzerker [T2]
Replaces the Brute. Chance to bleed its target or targets nearby for up to 50% of their HP
## Basilisk [T3]
Front line semi-support unit equipped with a mid-range plasma artillery and Scale Armor Plating which regenerates
While the armor plate is up, the Basilisk cannot be mind controlled or have its driver killed
Once the armor is destroyed, armor plate shards attach to nearby friendlies, increasing armor by 5% for 20 seconds (stackable)
>>>>>>>> GAMEPLAY <<<<<<<<
## Fleur
+ Increases ROF and speed by 1% with every attack. Lasts 8 seconds and is stackable
+ Now carries C4 to assist with taking down structures
- Cost increased 1500 -> 1600
## Shadow Tank
- Increased ROF 63 -> 70
## Militant
+ Reduced ROF 50 -> 40
## Chameleon
+ Increased airstrike damage 12 -> 20
+ No longer leaves stealth mode to target structures
+ Is now immune to chaos weapons
## Drifter
+ Increased damage vs buildings by 100%
## Virus
+ Reworked: All attacks infect the target and causes them to bleed. If they are killed, the explosion will infect nearby infantry
## Stealth Tank
+ Removed damage tiering
+ Increased damage by 10%
+ Now has 2 modes via deploy: Passive and Offensive (will not pick up targets vs will auto pick up targets)
- Increased delay between missiles by 1 second
===========
Genesis
===========
### NEW SUBFACTION ###
This faction utilizes Yuri's 'under the radar' (literally) technology, such as subterranean units and experimental mutation.
This faction is very flexible andcan adapt to almost any enemy lineup thanks to the different weapon paths the Commander can choose
>>>>>>>> GENERAL POWERS <<<<<<<<
## Ragenics (GP1)
Upgrades the Brute to enrage when taking lethal damage. The Brute goes on a rampage and becomes unkillable briefly
## Punisher Upgrade (GP1)
Upgrades Punishers with bonus armor and a weapon disabler which triggers every few shots
## Devolution (GP2)
Corrupts infantry DNA, those unfortunate enough will turn into a mindless monkey
## Juice 'em Up (GP2)
Tiered support power which greatly boosts stats and healing capabilities of infantry
## Phase II (GP3)
Enables the Commander to experiment with genetics, choosing between Kaironetics or DNA Splicing
Both options offer unique infantry replacements in T2 and T3 alike
## From The Depths (GP3)
Replaces the Stinger Ambush with Burrower Ambush and enables the Locust at T3
Locusts are subterranean glass cannons capable of sniping enemy vehicles without them realising
>>>>>>>> BASIC INFORMATION <<<<<<<<
## Nebula [Hero]
A back line hero, capable of dealing distributed area damage and healing allies at the sacrifice of her own HP
## Ore Driller [Eco]
Subterranean ore miner. Replaces the Drone Miner for Genesis
## Failed Experiment [Eco]
Secondary eco - not much use in the battlefield but grinds for a lot of cash. Replaces the Psi Prison
## Ballista [T1]
Anti armor infantry. Replaces the Plasma Trooper
## Punisher [T1]
Exclusive MBT. Can be upgraded via GP at Rank 1, allowing it to disable enemy weapons every 4 shots
## Splicer [T2]
Anti armor unit that becomes a siege unit once it destroys a target and steals its weapon. Weapon cloning only works on vehicles
All weapons have their damage reduced by 50% and siege damage & range increased by 50%. Siege weapons have increased range except for T3 siege weapons
## Psi Commando [T3]
Replaces Psitrooper. Shorter range MC on a long cooldown also carries special psiwave C4
****************
***** Asia ******
****************
>>>>>>>> NEW ADDITIONS <<<<<<<<
## Hack Centre [T2]
Increases hack speed by 25% for nearby Hackers
## Scout [T1]
Anti infantry and scouting vehicle. Able to carry Engineers around the battlefield. Also turns into a repair vehicle in IFV mode
## Frenzy [T3, SP]
Increases ROF and movement speed of units in a small area by 10%
## Z-10 Firestorm [T2]
Support chopper. Carries incendiary rounds and deals extra damage the longer it fires at the same target
>>>>>>>> SUPERWEAPONS & SUPPORT POWERS <<<<<<<<
## EMP Bomb [SW]
+ Reworked, is now a delayed bomb
- Reduced duration 50s -> 33s
## Artillery Barrage [SP]
+ Increased damage by 15%
+ Increased shell count 10/15/20 -> 13/18/23
+ Increased shell travel speed by 50%
+ Reduced initial delay by 25%
## Ground and Naval Mines [SP]
- Now has a short arming delay and no longer deal damage if destroyed prior
## Bunker Mines
+ Can be placed near Radar Jammers, Jungle trees and Vantage Point Bunkers
>>>>>>>> GAMEPLAY <<<<<<<<
## Emperor Battleship
+ Increased damage vs infantry 30/20/10% -> 80/65/50%
## Grenadier
+ Flashbang ability now breaks infantry shields
- Increased Flashbang ROF 25 > 32
## ECM Tank
- Changed armor medium -> light
- Can no longer crush infantry
- Reduced range 9 -> 8
- Increased ROF 30 -> 50
- Reduced ROT 6 -> 5
## Propaganda Tower
+ Increased area of effect to 6 cells from 5, now also heals nearby infantry and repairs vehicles
## Hacker
+ Increased experience gained per cash hack by 33%
- Reduced HP 150 -> 125
## Iron Dragon
+ Increased speed 16 -> 17
- Increased cost 1800 -> 2300
- Reduced HP 340 -> 320
- Reduced damage vs infantry by 15%
## Radar Jammer
+ Now acts as an offensive a SP blocker with a 7 cell radius. Does not work on super weapons
+ Reduced cost 1000 -> 750
## Incinerator, Grenadier, Disc Thrower
+ No longer explodes on death
## SSM Launcher
- Reduced damage 100 -> 80
## Flame Tank
Moved to T3
+ Reduced cost 1175 -> 1100
- Reduced HP 500 -> 300
## Gatling Tank
- Reduced damage vs infantry by 20% (to bring it in line with other T1 AP units)
- Reduced HP 250 -> 230
- Reduced damage vs aircraft 52/48/52% -> 44/40/35%
## Railgunner
+ Reduced ROF 77 -> 70
+ Reversal ability now applies a 33% ROF reduction
- Reduced damage 50 -> 40
- No longer deals friendly fire
## Troopcrawler
+ Will now pick up its first 2 passengers automatically, any future passengers will have to enter manually
## Ore Miner
+ Is now amphibious
+ Reduced cost 900 -> 850
+ Increased speed 6 -> 7
+ Increased storage 27 -> 25
## Warlord Tank
Now available to all Asian subfactions
+ Increased speed by 1 stage
+ Now fires faster the longer it shoots, up to a 33% increase
- Reduced damage to 80 from 100
- Reduced HP tp 600 from 660
## Overlord Tank
Is now only available in campaign
## AA Gun
+ Increased damage 50 -> 54
===========
China
===========
>>>>>>>> GENERAL POWERS <<<<<<<<
## Autoloader (GP1)
Upgrades the Battlemaster with autoloaders, firing an additional round every few hits. Also increases Warlord Tank ROF by 10%
## Firestorm (GP1)
Upgrades Incinerators with more armor and the ability to clear garrisons. Also enables Black Napalm support power, used to power up flame based weapons
## Aircraft Armor (GP2)
Increases all air unit HP by 20%
## Inferno Beacon (GP2)
Support power that spawns a targetable beacon for Inferno Cannons to fire at
## Nationalism (GP3)
Replaces Frenzy at T3. Applies a permanent buff to a small group of infantry. Buff is random and ranges from: Damage, Armor, Speed or ROF
## Shenlong (GP3)
Replaces the Warlord Tank with the Shenlong. A prototype anti armor flame tank
>>>>>>>> GAMEPLAY <<<<<<<<
## Red Guard
- Reduced HP 150 -> 140
## Incinerator
+ Reduced ROF (vs infantry) 40 -> 36
## Huolong
+ Infantry killed by Huolong now increase his damage by 1%, lasts 8 seconds and is stackable
## Battlemaster Tank
- Reduced HP 450 -> 425
## Inferno Cannon
+ Increased damage at max area 17% -> 25%
- Increased cost 1000 -> 1100
## Dragon Tank
Moved to T3
+ Can now clear garrisons
+ Reduced cost 1175 -> 1100
- Reduced HP 880 -> 400
===========
North Korea
===========
>>>>>>>> GENERAL POWERS <<<<<<<<
## Satellite Feed (GP1)
Grants a free radar and all radar support powers. Also removes the cost of Artillery Barrage and reveals the whole map once Radar is built
## Thunderer (GP1)
Replaces the Tank Buster. Anti ground infantry that EMPs their target every few hits
## Netrunner (GP2)
Promotes the Hacker, ECM Tank and Black Lotus to veteran status
## Kamikaze Dive (GP2)
Tiered support power that calls in a kamikaze fleet to dive at the target location, dealing area damage
## Nuke Cannon (GP3)
Enables this unit to be built at T3. Long range heavy siege unit. Must be deployed to fire
## ECM Jammer (GP3)
Calls in a large ECM missile to EMP and disable units and buildings in the target area
>>>>>>>> NEW ADDITIONS <<<<<<<<
## Black Lotus [Hero]
A super hacker able to EMP multiple enemy vehicles with a delayed hack and disable vehicles/defenses freely.
She is also able to steal cash from enemy refineries and capture neutral/enemy tech structures
>>>>>>>> GAMEPLAY <<<<<<<<
## HS-13 ICBM Launcher
+ Increased damage 120 -> 140
## Lynx Tank
- Increased cost 700 -> 750
## Minigunner Training
+ Reduced cost 1500 -> 1000
## Railgun Tank
Is now North Korea exclusive
+ Increased damage 170 -> 200
+ No longer deals friendly fire
- Can no longer attack over cliffs
## Nuke Cannon
+ Increased damage to 250 from 200
- Reduced range 20 -> 18
- Reduced HP to 500 -> 450
## Support Crawler
+ Will now pick up its first 2 passengers automatically, any future passengers will have to enter manually
===========
Vietnam
===========
### NEW SUBFACTION ###
Vietnam is infantry focused and utilize their surroundings to shelter their infantry to be the last ones standing in battle
>>>>>>>> GENERAL POWERS <<<<<<<<
## Surveyor (GP1)
Upgrades the Surveyor to become amphibious with IFV capabilities, allowing it to also attack ground units
## Rifleman Training (GP1)
Trains the Riflemen as squads and at veteran rank
## Assault Crawler (GP2)
Replaces the Troopcrawler with the Assault Crawler. It has IFV capabilities and will change weapons based on the first troop inside.
## Cluster Mines (GP2)
Tiered support power that drops cluster mines anywhere on the battlefield
## Jungle Warfare (GP3)
Support power that drops a jungle in the middle of the battlefield. The trees boost infantry stats and make them stealth
## Urban Assault (GP3)
Paradrops a spec ops team made up of Urban Combat infantry and a TOW Mortar Squad
>>>>>>>> BASIC INFORMATION <<<<<<<<
## Quang & Trung [Hero]
Sniper team made up of 2 infantry, one is an anti armor sniper and the other is an anti infantry support and spotter
## Sunstrike Medium Tank [T1]
Weaker than most MBTs but can fare well against infantry. Its uranium shells deal 5% of its target's HP as additional damage
## Urban Combat Squad [T2]
Anti infantry squad that comes with 2 infantry equipped with shotguns and automatic rifles
## Disc Thrower [T1.5]
Replaces the Grenadier, anti vehicle unit with delayed impact grenades. Their grenades bounce to nearby targets, dealing area damage
## Surveyor [T1]
Anti air scout. Can be upgraded via GP to become an amphibious IFV
## Pathfinder [T3]
Long range anti infantry unit. Stealth when stationary
## PHZ-89 MLRS [T3]
Barrages the target area with uranium missiles that cause additional explosions after a while
****************
****** GLA ******
****************
>>>>>>>> NEW ADDITIONS <<<<<<<<
## Helipad [ST]
GLA now have a single dock helipad
## Ore Miner [Eco]
Available when capturing a neutral Tech Refinery
## Enforcer [T2]
Anti infantry unit and scout. Only T2 infantry without a special ability, but is faster than its counterparts and is immune to psionics
## Whip Slaves [SP]
New SP available to all GLA subfactions. Deals 60% HP damage to all Slaves on the map and increases their movement speed by 30% for 30 seconds
## Toxin Tractor [T2]
Weaker variant of the Plague Spreader, available to all other GLA sub factions. Anti infantry unit able to clear garrisons quickly
>>>>>>>> SUPERWEAPONS & SUPPORT POWERS <<<<<<<<
## SCUD Storm
- No longer leaves toxin clouds
## GPS Scrambler
+ Now interrupts all support powers, not only Radar tier ones
- Does not disable airfield dependent support powers
>>>>>>>> GAMEPLAY <<<<<<<<
## Tremor
+ Increased ROT 4 -> 5
+ Increased damage at max area 10% -> 17%
- Increased cost 900 -> 1000
- Reduced HP 240 -> 220
- Reduced range 13 -> 11
- Increased ROF 90 -> 96
## Angry Mob
Moved up to T3 from T2
+ Is now trained in squads of 5
+ Increased armor T2 -> T3
- Increased cost 800 -> 900
- Increased build time by 10%
## Insurgent
+ Will distribute fire evenly between enemies
- Reduced armor flak -> none
- Increased cost 500 -> 550
- Reduced range 8.5 -> 8
## Technical
+ Increased damage 20 -> 22
+ Reduced cost 550 -> 500
## Quad Cannon
+ Increased AA damage 18 -> 22
+ Increased damage vs light/medium vehicles 30/22% -> 33/25%
+ Increased damage vs aircraft to 64/60/56% -> 66/62/58%
- Increased cost 700 -> 800
- Reduced range 7 -> 6.3
- Reduced damage 11 -> 9
- Reduced damage vs infantry to 163/144/125% -> 146/129/112%
- No longer detects stealth
## Rebel
- Reduced HP to 130 -> 110
## Terrorist
+ Is now immune to friendly Terrorist damage
+ Increased speed by 1 stage
+ Increased HP 105 -> 115
+ Reduced cost 200 -> 175
+ Increased sight range 3 -> 6
+ Increased damage vs vehicles 125/100/75% -> 140/115/90%
- Reduced damage 270 -> 250
## Prison Camp
- Increased cost 900 -> 1400
## Supply Stash
+ Increased build speed 32% -> 40%
- Reduced cost to 1600 from 1850
- Reduced HP to 1000 from 1300
- Increased Slave respawn delay to 80 seconds from 40
## Bomb Trucks
+ Increased speed 6 -> 7
+ Reworked and is now a Bio Bomb Truck. Leaves behind a toxin cloud
- Reduced damage vs buildings by 15%
- Reduced HP 210 -> 200
## Battle Bus
+ Now available to Scorpion Cell
+ Destroyed version will now pick up passengers automatically (only 3, other 2 are manual)
## Nomad Attack Chopper
- Reduced missile damage 36 -> 33
## Whiskey Sub
- No longer attacks on the move (siege mode)
## Slaves
+ Can now benefit from promotion (crates, spying, etc)
+ Increased mining rate by 26%
## Slave Miner
+ Now requires Arms Dealer instead of Black Market
## Radar Van
+ Will now remove disguise from any enemy spy within 7 cells
+ Increased speed 5 -> 6
+ Reduced cost 1300 -> 1000
## Demo Traps
- Reduced build/deploy time by 10%
## Marauder Tank
- Reduced HP 600 -> 500
- Increased cost 950 -> 1100
- Reduced ROT 5 -> 4
## Hijacker
+ Can hijack vehicles through Iron Curtain
+ Increased speed 8 -> 9
- No longer stealth when stationary
## Combat Cycle
+ Increased HP 120 -> 200
+ Increased speed 8 -> 9
+ Reduced ROF 30 -> 26
- Increased build time by 6%
- Increased cost 300 -> 330 (Does not apply to Cobra Cell Upgraded Bikes)
## Stinger Site
+ Increased damage 105 -> 135
===========
Scarab Cell
===========
>>>>>>>> GENERAL POWERS <<<<<<<<
## Terrorist Network (GP1)
Tiered support power that spawns an unstable tunnel network with 3/5/7 Terrorists inside
## Scarab Rockets (GP1)
Upgrades Scarab Tanks with an anti ground missile
## Faulty Construction (GP2)
Tiered support power that debuffs enemy vehicles. Every few seconds they will either be disabled or EMPd
## Car Bombs (GP2)
Spawns 2 Bomb Cars at the Junkyard. They are fast and great at flanking enemies
## Carpet Bomb (GP3)
Calls in a heavy bomber to bomb a wide area
## AP Rockets (GP3)
Increases missile damage by 20% and builds Rocket Buggies at level 2
>>>>>>>> SUPERWEAPONS & SUPPORT POWERS <<<<<<<<
## AP Rockets [GP]
No longer an upgrade and is now Scarab Cell exclusive GP
>>>>>>>> GAMEPLAY <<<<<<<<
## Jarmen Kell
+ Increased driver shot bounty 50 -> 100
+ Increased range to 10 -> 11
+ Now gains veterancy from driver kills
## Marauder Tank MKII
- Increased cost 950 -> 1100
- Reduced ROT 5 -> 4
## Rocket Buggy
= Missile volley increased, reload rate and damage adjusted to compensate
+ Increased ROT 3 -> 4
+ Increased HP 150 -> 180
+ Reduced Reload rate 110/55 -> 100/50
+ Reduced delay between missiles 20 -> 15
+ Now has siege properties (+damage vs certain structures & siege armor)
- Reduced damage vs vehicles 66/83/92% -> 66/75/84%
## Quad Tank
+ Increased AA damage 18 -> 22
+ Increased damage vs light/medium vehicles 30/22% -> 33/25%
+ Increased damage vs aircraft to 64/60/56% -> 66/62/58%
- Increased cost 700 -> 800
- Reduced range 7 -> 6.3
- Reduced damage 11 -> 9
- Reduced damage vs infantry to 163/144/125% -> 146/129/112%
- No longer detects stealth
## Scarab Tank
- Reduced damage 45 -> 40
- Increased ROF 60 -> 66
- Reduced turret ROT 5 -> 4
===========
Scorpion Cell
===========
>>>>>>>> GENERAL POWERS <<<<<<<<
## Antidote (GP1)
Buffs a random stat of the targeted units in an area, duration and area increase with tier
## Uranium Injection (GP1)
Tiered support power that creates a harvestable field of uranium
## Corrosion (GP2)
Reduces enemy vehicle speed and ROF by 50% and damage by 20%
## Toxicant (GP2)
Promotes Plague Spreaders to veteran and enables the Toxicant support power. Toxicant equips Street Pharmacists with a Chem. Thrower
## Doctor's Special (GP3)
Applies a chain reaction heal to infantry. The closer infantry are together the more it will spread
## Epidemic (GP3)
Upgrades the SCUD Storm to the Dirty SCUD Storm, leaving toxin clouds behind with each hit.
Also enables the Crop Duster. A support bomber that infects infantry. Infected infantry will explode and spread toxins when killed
>>>>>>>> NEW ADDITIONS <<<<<<<<
## Dirty SCUD Storm [SW]
Stronger than its high explosive counterpart and leaves toxin clouds behind
## Dr. Thrax [Hero]
He sprays toxins onto his targets that reduce armor and speed over time. Dr. Thrax will occasionally toss a grenade at enemies which may spread toxins
## Anthrax RPG
Replaces the RPG Trooper. The Anthrax coated rockets he carries apply a stackable slow to all enemy types
>>>>>>>> SUPERWEAPONS & SUPPORT POWERS <<<<<<<<
## Anthrax Bomb [SP]
+ Reworked into a single bomb with a larger spread with larger redisual toxin clouds
>>>>>>>> UPGRADES <<<<<<<<
## Anthrax Beta
- No longer increases Marauder Tank HP
>>>>>>>> GAMEPLAY <<<<<<<<
## Street Pharmacist [old Anthrax Mortar]
Reworked into a support unit
This unit heals and buffs infantry in the battlefield
The heal has a chance to increase any stat by 5%. This effect stacks and lasts 6 seconds
## SCUD Launcher
+ Reduced reload rate 20s -> 17s
- Reduced damage 160 -> 140
- Increased cost 1200 -> 1300
- Reduced HP 250 -> 225
## Plague Spreader
+ Can now clear garrisons
+ Increased range 5 -> 6
- Increased ROF 7 -> 8
- Increased cost 700 -> 800
- Reduced corrosion effect duration by 95%
- Reduced HP 250 -> 200
- Reduced damage at maximum radius by 44%
- Reduced damage vs vehicles 70/50/30% -> 44/33/22%
## Cobra Tank
+ Now repairs itself 30/45 HP every 16 seconds
+ Changed armor medium -> heavy
- Increased ROF 60 -> 66
- Reduced damage 45 -> 40
## Toxin Rebel
- Reduced HP 130 -> 110
===========
Cobra Cell
===========
### NEW SUBFACTION ###
Cobra Cell favours hit & run tactics over brute force and prolonged battles. Their arsenal specialises in crippling the enemy's front lines
while using sneak attacks to flank. They utilise scrap metal to sustain their economy and troops throughout all stages of battle
>>>>>>>> GENERAL POWERS <<<<<<<<
## Greed Is Good (GP1)
Enables bounty straight away and gives the player $500/600/700 cash per tier
Also enables Arm the Mob. Equips targeted slaves with rifles to fight for the cause
## Full Throttle (GP1)
Replaces the Combat Cycle with the Combat Buggy and upgrades it with each tier. Buggies are opentopped and excellent at hit and run
## AP Bullets (GP2)
Replaces the Quad Cannon with the Hyena, a Technical equipped with quad machine guns
## Flak Trap (GP2)
Sets up a trap anywhere on the map which explodes violently on any enemy that comes near it
## Recycled Parts (GP3)
Reduces the cost of vehicles by 15%
## Supply Drop (GP3)
Applies 100% of veterancy experience to the target area then calls in a supply plane to drop crates
Supply crates are worth cash and veterancy
>>>>>>>> BASIC INFORMATION <<<<<<<<
## Rashid [Hero]
A veteran in desert warfare able to turn any battlefield to his advantage. Deploys smoke screens to cripple enemies and siege buildings
## Combat Buggy [T1/T2]
Replaces the Combat Cycle at T2. Equipped with a heavy machine gun and can become opentopped via GPs
## Scavenger [T1]
Exclusive T1 MBT. More durable than other GLA MBTs and returns $25/50/75 to the owner when destroyed (depending on scavenge level)
## Sandstorm MLRS [T3]
Long range siege unit. Fires a high arcing volley of cluster missiles. The cluster expand into smaller missiles upon reaching a certain distance
## Commandeer [T2]
The Cobra Cell Hijacker equivalent. Stealth when stationary
## Guerilla Warfare [SP]
Recruits locals to join the fight against the oppressors
## Phosphorus Bomb [SP]
Calls in a GLA Cargo Plane to deliver a phosphorus bomb to the target area. The bomb explodes mid air and sets everything in the area alight
Feel free to leave us a comment on the Rise of the East Moddb page to give some feedback about the mod. Alternatively, join the active discord!