The head of the communist nations, wildly regarded for the creation of the feared Apocalypse tank divisions and their use of Tesla weaponry, employing its destructive nature in various experimental and conventional weapon systems.
Their dependence on this breakthrough technology has allowed them to create early stages of global EMP blackout systems, armoured Tesla-Raider super soldiers, experimental versions of a Tesla Tank, and enhancing modern weapons and vehicles to instil their destructive feat.
The Iraqi armies are the most ill-conventional of the communist nations. Their tactics apply a high degree of multitool units and ranged attacks, as well as using the most vicious radiation weapon systems available.
With the help of the Russians, vehicles like the Hammer Tank and Siege Chopper allow quick strikes on high value targets, being able to convert into different weapons systems to thwart enemy responses in battle. Modern tanks can be infused with nuclear engines, enhancing both speed and destructibility. If all fails, units like the Demolition truck and Desolator, or nuclear ballistic missiles are called to turn the tide of the battle. If ground cannot be won, a wasteland will take its place.
Albeit much smaller than the Supreme Soviet Russia, the groundwork for the creation of robotics units, such as the Terror Drone, and the refined Iron Curtain technology is accredited to Ukraine science teams. Ever since the Chernobyl disaster in 1984, the Ukraine government experimented with various ways for its armies to navigate through radiation invested zones.
The creation of the Terror Drone, now replaced by the Iron Strider, with even more automated weapon platforms, solved this problem entirely. To allow vehicles through these zones unharmed, Iron Curtain, and now more experimentally “Iron Nova” barriers were created. The defensive tactics that Ukraine armies uphold both frustrate and humiliate enemy commanders that dare attack its borders.
The Conyard is required to build structures.
The more Conyards you have, the quicker you'll be able to produce structures.
Every non-GLA base needs power. The Tesla Reactor is your go-to. Atleast, until you have access to the Nuclear Reactor.
In order to produce infantry, you'll need a barracks.
Make more barracks to increase infantry production speed.
Upon infiltration, the one using the spy will gain infantry veterancy.
Warminers bring ore back to the refinery in order to produce income.
It's recommended to have at least two refineries so your income doesn't come to a halt when your only one gets destroyed.
Upon infiltration, the one using a spy will steal a large sum of money, if available.
You require the warfactory in order to produce vehicles.
More factories will result in faster vehicle production speed.
Upon infiltration, the one using a spy will gain vehicle veterancy.
The airfield is required in order to produce jets.
Upon infiltration, the one using a spy will gain jet veterancy.
If you need more space for jets, the runway is required.
In order to build ships, you require a shipyard.
It is recommended to build defences near it in order to make sure you won't get overwhelmed by enemy naval. After all, it's very hard to build up naval strength once overwhelmed!
Granting access to the minimap and a handful of support powers, the radar tower is the first important tech structure you'll have to build.
Upon infiltration, all your scouting will be undone.
The Armory grants access to Tier 2 support powers, GPs and units.
Although it's an expensive building, it's very important.
The industrial plant decreases vehicle cost by 10%.
Furthermore, it also grants access to secondary economy.
For Russia, it will grant access to the Unit Reprocessor and Industrial factory. These help creating Scrap Tanks, which are valuable to generating your money. For the other soviet factions, it will spawn scrap near your factories which your repair tanks can pick up.
The industrial factory builds a scrap tank for any vehicle you make and is therefore very important to your secondary economy.
The Unit Reprocessor works similar to the Yuri Grinder, except it can only recycle vehicles.
However, the Unit Reprocessor occasionally creates a Scrap Tank.
If you want to, you can put the Scrap Tank into the Unit Reprocessor immediately for the maximum amount of money possible. Recycling crap on the battlefield will result in less money.
The Tactical Nuke Launcher is only available to Iraq using the Tactical Nuke GP.
The Tactical Nuke is capable of spreading more radiation when hitting an enemy structure.
Being the most important tech structure, the Battle Lab grants access to T3 units, buildings, support powers and GPs.
It's incredibly important to keep this structure alive.
Upon infiltration, the one using the spy will gain access to the Mammoth Tank.
The Mechabay is only available to Ukraine using the Mechabay GP.
The Mechabay works like a standard factory, however it is the only building that supports building the Goliath.
When in need for a large amount of power, the Nuclear Reactor is the most optimal solution.
Just make sure it's in a safe location as it creates a large explosion when destroyed!
The Iron Curtain is the minor superweapon for the Soviet factions.
When ready, you can apply the Iron Curtain to your vehicles to provide them with a temporary invulnerability shield. This shield duration decreases upon taking damage.
When upgraded to the Iron Nova, an indefinite effect can be applied to the vehicles instead, which once damaged will trigger a similar effect.
The Nuke Silo is the major superweapon for the soviet factions.
Once ready, you can launch a nuke at the targeted area, dealing massive damage and leaving behind a radiated area.
If you need to keep spies or engineers out of your buildings, walls are a useful tool.
Connect them together to be as efficient as possible building the walls.
The sentry gun is a low tier defense, capable of helping players defend against enemy rushes. Make sure to keep your units nearby to back your sentry guns up!
The battle bunker is a strong defence that can be fortified by garrisoning infantry units inside. These units will fire from within.
When the enemy has air units, you'll need something to counter them.
The flak cannon is a good defence capable of doing so. Make sure to make a couple of them to cover your important buildings to prevent them from getting destroyed by air units.
Being a T2 defense, the tesla coil is good against all ground units.
Make sure to keep several units nearby as defences by themselves aren't very tanky.
Using a tesla trooper, you can overcharge the tesla coil, allowing it to deal even more damage! Additionally, the tesla trooper will also slowly gain veterancy by doing so.
The naval missile battery is a defence that can only be built on water. Use this to defend your shipyard against enemy naval units!
The Iron Fist is a defensive support building capable of applying a temporary iron curtain effect. Due to the fact that the iron curtain effect gets reduced when hit, it is possible for enemies to force their way through the effects of the Iron Fist. However, it will still push the advantage to your side.
A quick a cute dog that is excellent at scouting.
It's also great at biting enemy infantry and spies to death.
Keep a dog near important structure to prevent spies from entering.
A large and ferocious animal. Although more expensive than a dog, it's also much stronger than one.
Does everything a dog does, but it's a little bit slower.
The conscripts is a basic infantry unit, made to deal with other infantry units. Although it doesn't have any strengths that stand out, it's a good all-round unit for the early game.
Replacing the script through the Mercenary GP, the mercenary has some boosted stats compared to the conscript.
However, it functions generally the same as one.
The flak trooper is the standard T1 anti-vehicle/air unit.
However, it stands out compared to the others due to the extra Anti-Air range it has.
Comes perfectly equipped with a powerful wrench and a nice yellow hardhat to fix your buildings, broken bridges and capture neutral/enemy structures.
The tesla defender is an anti-vehicle unit, however it can also help supporting against infantry as it has a chance to electrocute and therefore stun enemy infantry units.
Tesla defenders can also overcharge the Tesla Coil, allowing it to deal more damage and to passively and slowly gain some veterancy.
Having more range than the Tesla trooper, the demolisher is also excellent at sieging enemies.
Iraq can also upgrade the demolisher using the Nuclear Warheads GP, resulting in the demolishers being even stronger and leaving behind radiation upon impact.
The Tesla Trooper is very similar to the Tesla Defender, however it is not capable of electrocuting enemy infantry.
Disguise as one of your enemy's infantry units and try to sneak into one of their buildings in order to give you advantages.
Barracks, War Factory & Airfield: Veterancy.
Refinery: Steal money
Radar tower : Reset minimap
Battle Lab: Stolen tech unit
The spetsnaz is a very specialized anti-infantry unit.
Having a special ability to instantly kill enemies that are roughly below 20%, the spetsnaz stays very valuable beyond T2.
The desolator has a special weapon that decreases the armor of the target by 15%.
The Desolator can also deploy, causing radiation to spread within a large area, making it extremely dangerous to any infantry.
Wearing a heavily armoured suit, the Shock Trooper is a very tanky infantry unit.
The Shock Trooper is equipped with specialized tesla weapons made to destroy heavily armored targets.
This unit is only available to Russia using the Blackout GP.
Being very similar to the Shock Trooper, the Tesla Raider is also good against armored targets. However, the thing that separates the Tesla Raider from the Shock Trooper is that the Tesla Raider comes equipped with an EMP grenade, capable of EMPing enemy vehicles.
This unit is only available to Ukraine using the Iron Nova GP.
Although this unit replaces the shock trooper, it is not Anti-Vehicle.
However, the deploy of the Iron Guard creates an Iron Curtain effect on nearby allied vehicles which should compensate for that fact.
Boris is great at dealing with most ground targets. Capable of electrocuting and EMPing, Boris tends to win most 1v1s against other heroes.
His trusty companion Chitzkoi can be spawned by using the support power that Boris gives access to.
Being an expert in building things, Ahsan is an insanely useful tool to have on the battlefield.
Occasionally he is able to produce drones that work similarly to the Iron Strider for free.
These free units will of course always be efficient, especially in low economy scenarios.
Furthermore, Ahsan is capable of building a small Tesla Sentry, capable of shooting nearby units.
Vladislav is an excellent anti-ground unit, while at the same time having the possibility to be very mobile.
Being able to summon his bike, he's able to quickly move around the battlefield. This in turn, makes him a large threat when combined with his airstrike weapon.
Although the airstrike has a large delay, it does not have to keep being targeted at a building. Once called in, the airstrike will happen.
The backbone of any soviet roster as it's the only unit within the roster that is capable of mining ore.
Unlike most other miners, this miner is actually capable of defending itself against enemy units as it uses a turret capable of easily taking out things like enemy infantry.
The trike is a speedy vehicle that allows the soviets to easily scout the map while at the same time being a great harassing tool. Even if the trike gets destroyed, the conscripts will always exit the vehicle safely upon destruction.
To optimize the efficiency of your army, the repair tanks keep your units alive for a longer amount of time. This allows you to get the most bang for your buck.
However, one of the other main roles that the repair tanks have is that they are capable of collecting scrap. This means that they are necessary to maintain your secondary income.
This unit is not available to Ukraine.
Capable of infesting units, damaging them
from the inside. While inside, they can only be removed using repair units/abilities.
TIP: While not always the best
option, sometimes you can decide to kill your own infested tank to ensure the Terror Drone doesn't stay alive after the tank is destroyed.
This unit is only available to Ukraine.
Unlike its cousin, it is not able to infest enemy vehicles. However, using its very fast speed and its ranged attack, it's a perfect harassment unit.
The weapon also causes the enemy armour to get reduced, allowing all attacks to do more damage to the targeted unit.
The half track is a great anti-air vehicle. It's fast and along with its flak cannon it destroys enemy air units without a sweat.
This unit is only available to Russia.
The Rhino tank is among the strongest of MBTs. Although basic, it gets the job done.
This unit is only available to Iraq.
The scorpion tank is a bit weaker than the Rhino tank, however it can be upgraded using the Nuclear Warheads GP.
This unit is only available to Ukraine.
Like the Scorpion Tank, the Bulava is generally weaker than the Rhino tank. However, it can be upgraded using the Bulava Tank GP.
The expansion vehicle is used to expand your base. Albeit towards new or better ore, or to bolster your defences somewhere else. Near your allies perhaps?
This unit is only available to Iraq.
The Demo Truck is good against most if not all ground targets.
Although hard to get near enemy units, there is good payoff as it deals massive damage and leaves behind a radiated area further dealing damage to nearby enemies.
This unit is only available to Ukraine.
The Widowmaker is a specialized mech created to deal with infantry. Capable of shooting nets onto infantry, the Widowmaker makes sure no one will escape.
This unit is only available to Russia.
The first version of the Tesla Tank was engineered to deal with infantry in an efficient manner. The weapon is capable bouncing to nearby enemies.
This unit is only available to Russia.
The second design for the Tesla Tank was engineered to penetrate heavy armor. Although the weapon does not bounce, it deals heavy damage to armored single targets.
This unit is only available to Russia.
The BM-21 Grad shoots a bunch of missiles from a large distance, allowing the Grad to harass enemy armies and siege enemy bases.
This unit is only available to Iraq.
The Siege Chopper is a siege unit capable of flight. When deployed, the Siege Chopper becomes an immobile unit that uses a siege cannon that is good against most ground targets.
This unit is only available to Ukraine.
The hammerhead shoots large shells capable of taking down structures with ease.
This unit is upgradeable using the Ammo Reserves GP.
Being a quick chopper, the Igla chopper is a nice harassment tool. Paired with its decent damage and the ability to EMP enemy vehicles, the Igla chopper is a nice way to destroy your opponent's economy.
The soviet MCV deploys into the Soviet Conyard, allowing you to build structures.
The Apocalypse tank is a large tank possessing multiple weapons.
Although not directly countering enemy infantry, the missile pods deal a little bit of AoE damage. This helps the Apocalypse to be somewhat useful against them.
However, the missile pods their true use is to deal a large amount of damage against air units, while its main cannons deal massive damage against vehicles.
The hammer tank is the only T3 MBT capable of switching between a medium and a long range weapon. Although the medium-ranged weapon generally has higher DPS, the siege weapon is of course more safe and works better as support.
The Doombringer is a unique take on the Apocalypse tank design. Adjusted by Ukraine, the Doombringer possesses the ability to sacrifice part of its health to gain a temporary iron curtain shield.
This unit is only available to Russia.
The TTS-1 MLRS shoots a barrage of missiles at enemies from afar. Although the damage output isn't very high like some other multi-missile siege units, the TTS-1 MLRS can be further upgraded using the Electric Surge GP.
This unit is only available to Iraq.
Similar to other missile launchers, the V3 has a large amount of range. The only caveat is that the missiles can be destroyed.
The Kirov is a slow airship capable of dealing a massive amount of damage. The Kirov is often used against structures due to their inability to move away from the slow Kirov. However, the Kirov is no less useful at applying pressure to enemy armies during combat due to its heavy damage potential.
This unit is only available to Iraq using the Propaganda GP.
Nearby units affected by the propaganda will move at an increased speed.
This unit is only available to Ukraine using the Mechabay GP.
Although the Goliath only has a build limit of 1, the Goliath has very strong Anti-Ground capabilities. The Goliath's weapon also has the possibility to polarize the enemy weapon damage output, causing them to heal instead of deal damage.
Capable of attacking both ground and air units, the Sukhoi is an excellent jet.
The SU30 Tesla is equipped with EMP missiles. It deals heavy AoE damage against ground targets but is also perfectly capable of dealing heavy damage against enemy air units.
The hovercraft is required to transport infantry and vehicles to remote islands, allowing you to build a base there or to capture neutral structures.
The Sea Scorpion is a quick boat equipped with a flak cannon. Due to its speed, its perfectly capable of catching nearby enemy flying units.
Being submerged, the attack sub has an easy time ambushing heavily armored enemy naval units.
The Stingray is a naval unit that uses tesla weapons in order to destroy its enemies. The Stingray covers the weaknesses of the Typhoon as it deals more damage against light armored units.
Equipped with 2 large missile launchers, the Dreadnought is capable of sieging the enemy base from an extremely far distance. Although the missiles can be shot down, it's possible to overwhelm the enemy.
Scan stealthed units to temporarily make them visible.
Grants access to the Anti-Infantry version of the Tesla tank. (You can only have one of the two)
Grants access to the Anti-Vehicle version of the Tesla tank. (You can only have one of the two)
Call in a spyplane to reveal the targeted area.
Allows the user to create a transport chopper that will spawn at the airfield..
Created by: Call for transport.
Allows the user to carry both vehicles and infantry to another location.
Call in your trusty cyborg companion that loves biting the wheels of enemy vehicles. Chitzkoi is capable of EMPing his targets.
Spawn in a small Tesla sentry near Ahsan to help you defend your position.
Vlad can spawn his bike anywhere, allowing only him to ride it for extra mobilty.
Soviets do not have any upgrade available as of 3.0.
Increases terror drone suppression resistance by 50% and gives them a 1-hit blocker at t2.
Releases a global shockwave, which has a 25% chance per enemy vehicle to disable it for 20 seconds.
Grants access to the SU-30T fighter jet and the Tesla Raider. The SU-30T is equipped with excellent anti-ground EMP weaponry, while the Tesla Raider (Replaces shock trooper) has additional EMP grenades.
Allows you to equip spetznaz with hoverpacks and special weaponry.
Also known as conductors.
Allows you to equip spetznaz with hoverpacks and special weaponry.
Also known as conductors.
Permanently overcharges tesla coils and equips the TTS-1 MLRS with special ammo that leaves residual flames and tesla bounces.
Provides tesla units a 15% ROF buff.
Also grants access to the Overcharge SP which equips tesla units with a 1 hit blocker, buffing the ROF of nearby units when it gets destroyed.
Replaces the conscript with a mercenary. Also grants access to the combat armour, which is a tiered support power that grants a shield to infantry in a target area.
Grants access to the Tank Drop support power. Allows the user to drop tanks anywhere on the battlefield. Amount increases with tier.
Grants access to the Field Bunker support power. Build a field bunker anywhere on the map (Assuming there is enough space). Comes with units inside that get stronger based on tier.
Upon picking this GP, you can build the Radiation Missile Silo.
Every few minutes you can drop a radiation missile.
Note: Dropping it on structures further increases the radiation area.
Equips kirov with a speaker tower, which increases speed by 30% to nearby ground units. Also increases kirov speed by 2
Scorpion tank gains nuclear weapons and death and their speed increases by 1. Additionally, gain armament support power that equips demolishers with nuclear mortars.
Upgrades the Bulava tank to be amphibious, have 24% increased HP and +1 speed.
Spawns a group of striders anywhere on the battlefield. Group size increases with tier (2/3/4)
T3 also spawns a sickle.
Increases aircraft reload speed by 30% and ground unit rate of fire by 10%.
Additionally, grant 1 more ammo to the hammerhead.
Adds 15% HP to Light and medium armoured vehicles.
Replaces iron curtain, providing a 1-hit shield on vehicles, granting a reduced iron curtain effect when destroyed.
This GP also grants access to the Iron Guard infantry.
Allows you to create the Mechabay, required to build the Goliath.
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